Results 91 to 100 of about 121,959 (274)

Nostalgia videogames as playable game criticism [PDF]

open access: yes, 2016
The aim of this paper is to consider the emergence of nostalgia videogames in the context of playable game criticism. Mirroring the development of the nostalgia film in cinema, an increasing number of developers are creating videogames that are evocative
Sloan, Robin J. S.
core   +2 more sources

The Future of Hydrogen‐Powered Aviation: Technologies, Challenges, and a Strategic Roadmap for Sustainable Decarbonization

open access: yesAdvanced Energy and Sustainability Research, EarlyView.
Hydrogen‐powered aviation offers a transformative pathway to zero‐emission flight by eliminating in‐flight CO2 emissions. Key considerations include propulsion systems (fuel cells and hydrogen combustion), cryogenic storage and insulation challenges, infrastructure and cost barriers, and supply‐chain constraints.
Mubasshira   +4 more
wiley   +1 more source

Survey on 3D Scene Reconstruction Techniques in Metaverse [PDF]

open access: yesJisuanji kexue
With the development of various technologies such as virtual reality(VR),augmented reality(AR),blockchain,and artificial intelligence(AI),the metaverse is gradually being applied in many fields such as gaming,education,healthcare,and business.As the core
SONG Xingnuo, WANG Congyan, CHEN Mingkai
doaj   +1 more source

The Impacts of Health and Environmental Information Nudges on Meat Choices: Where Does Goat Meat Fit?

open access: yesAgribusiness, EarlyView.
ABSTRACT Amidst a recent surge in US goat meat imports to meet growing demand, this study contributes to the meat demand literature by examining consumer preferences for goat meat, a relatively healthy and environmentally friendly alternative to other popular meats.
Binod Khanal   +2 more
wiley   +1 more source

'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game [PDF]

open access: yes, 2010
This article explores how the serious game Poverty Is Not a Game (PING) is experienced by high school students in its subsequent design stages. We first focus on the multifaceted construct of game experience and how it is related to serious games.
Courtois, Cédric   +3 more
core   +1 more source

Growth of Omnichannel Grocery Retailing and Food Prices

open access: yesAgribusiness, EarlyView.
ABSTRACT This paper examines the effects of the growth of omnichannel grocery retailing on food prices. We first develop a conceptual model of consumer choice and retailer pricing that allows us to evaluate changes in equilibrium prices, quantities, and profits with online channel growth and alternative pricing strategies.
Xiangwen Kong   +2 more
wiley   +1 more source

A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator

open access: yesAdvances in Medical Education and Practice, 2019
Andreas Pierre Hvolbek,1 Philip Mørkeberg Nilsson,2 Francesco Sanguedolce,3 Lars Lund1,3,41Department of Urology, Odense University Hospital, Odense, Denmark; 2Copenhagen Academy for Medical Education and Simulation, Rigshospitalet, University of ...
Hvolbek AP   +3 more
doaj  

Enabling Tactile Internet via 6G: Application Characteristics, Requirements, and Design Considerations

open access: yesFuture Internet
With the emergence of artificial intelligence and advancements in network technologies, the imminent arrival of 6G is not very far away. The 6G technology will introduce unique and innovative applications of the Tactile Internet in the near future.
Bharat S. Chaudhari
doaj   +1 more source

Import Wheat Tenders and the Effects of the Russian Invasion

open access: yesAgribusiness, EarlyView.
ABSTRACT Risk and volatility for many commodities escalated sharply following the Russian invasion of Ukraine, creating numerous uncertainties for trading firms and importers. The purpose of this study is to analyze the bidding behavior in Egyptian wheat import tenders in the pre‐ and post‐invasion periods.
William W. Wilson   +2 more
wiley   +1 more source

Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience

open access: yesApplied Sciences
The commercialisation of virtual reality (VR) headsets has made them more affordable and popular in gaming and entertainment. The natural interaction between the VR environment and users can maximise immersion and is crucial to VR gaming.
Yuryeon Lee   +4 more
doaj   +1 more source

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