Results 101 to 110 of about 122,231 (272)

Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience

open access: yesApplied Sciences
The commercialisation of virtual reality (VR) headsets has made them more affordable and popular in gaming and entertainment. The natural interaction between the VR environment and users can maximise immersion and is crucial to VR gaming.
Yuryeon Lee   +4 more
doaj   +1 more source

Import Wheat Tenders and the Effects of the Russian Invasion

open access: yesAgribusiness, EarlyView.
ABSTRACT Risk and volatility for many commodities escalated sharply following the Russian invasion of Ukraine, creating numerous uncertainties for trading firms and importers. The purpose of this study is to analyze the bidding behavior in Egyptian wheat import tenders in the pre‐ and post‐invasion periods.
William W. Wilson   +2 more
wiley   +1 more source

‘In the game’? Embodied subjectivity in gaming environments [PDF]

open access: yes, 2012
Human-computer interactions are increasingly using more (or all) of the body as a control device. We identify a convergence between everyday bodily actions and activity within digital environments, and a trend towards incorporating natural or mimetic ...
Farrow, Robert, Iacovides, Ioanna
core   +1 more source

Assessing Haitian Consumers' Willingness to Pay a Premium for Aflatoxin‐Compliant Peanut Butter in the Informal Market

open access: yesAgribusiness, EarlyView.
ABSTRACT Market‐based solutions are increasingly tested to address aflatoxin issues in peanuts in developing countries. Although previous studies have found that Haitian grocery store shoppers are willing to pay a 21% premium for peanut butter with levels of aflatoxin that meet international standards, no information is available for the much larger ...
Phendy Jacques   +2 more
wiley   +1 more source

When XR meets digital twins: redrawing the conceptual map of extended reality

open access: yesFrontiers in Virtual Reality
This perspective piece illustrates the synergy between digital twins and extended reality (XR) technologies and calls for their integration in future research.
Katerina Girginova
doaj   +1 more source

Application of serious games to sport, health and exercise [PDF]

open access: yes, 2011
Use of interactive entertainment has been exponentially expanded since the last decade. Throughout this 10+ year evolution there has been a concern about turning entertainment properties into serious applications, a.k.a "Serious Games". In this article
Haake, Steve   +5 more
core  

Flexible Memory: Progress, Challenges, and Opportunities

open access: yesAdvanced Intelligent Discovery, EarlyView.
Flexible memory technology is crucial for flexible electronics integration. This review covers its historical evolution, evaluates rigid systems, proposes a flexible memory framework based on multiple mechanisms, stresses material design's role, presents a coupling model for performance optimization, and points out future directions.
Ruizhi Yuan   +5 more
wiley   +1 more source

Nostalgia videogames as playable game criticism [PDF]

open access: yes, 2016
The aim of this paper is to consider the emergence of nostalgia videogames in the context of playable game criticism. Mirroring the development of the nostalgia film in cinema, an increasing number of developers are creating videogames that are evocative
Sloan, Robin J. S.
core   +2 more sources

Toward Environmentally Friendly Hydrogel‐Based Flexible Intelligent Sensor Systems

open access: yesAdvanced Intelligent Discovery, EarlyView.
This review summarizes environmentally and biologically friendly hydrogel‐based flexible sensor systems focusing on physical, chemical, and physiological sensors. Furthermore, device concepts moving forward for the practical application are discussed about wireless integration, the interface between hydrogel and dry electronics, automatic data analysis
Sudipta Kumar Sarkar, Kuniharu Takei
wiley   +1 more source

Determinants of harassment in online multiplayer games [PDF]

open access: yes, 2017
Objective. Online multiplayer games allow large numbers of participants to play simultaneously online. Unfortunately, this has also given rise to new forms of harassment and abuse.
De Letter, Jolien   +2 more
core  

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