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A scoping review of game-based learning for mathematics teacher education

International Journal of Mathematical Education in Science and Technology
We conducted a scoping review on game-based learning (GBL) for mathematics teacher education. In recent decades, GBL has been largely applied to K-12 education contexts. GBL has aimed to promote students’ deeper understanding of mathematics knowledge via
Jewoong Moon   +3 more
semanticscholar   +1 more source

Game-based collaborative scientific inquiry learning using realistic context and inquiry process-based multidimensional scaffolding

International Journal of Science Education
Integrating multidimensional scaffolding into digital game-based learning is expected to address scientific inquiry teaching challenges, simulating real-world complexities to ignite learner interest. This study stands out by using realistic scenarios and
Chou-Pai Yeoh   +2 more
semanticscholar   +1 more source

Designing Game-Based Learning Activities in Virtual Worlds

2010
In view of the current interest taking place in the area of education and virtual worlds, such as Second Life®, many educationalists have began to explore the benefits of applying game-based learning in these environments. In this chapter, the authors attempt to explore the elements associated with game-based learning in virtual worlds, focusing on the
Maria Toro-Troconis, Martyn R. Partridge
openaire   +1 more source

Study on pedagogical implications of game based on activity theory

Indian Journal of Public Health Research & Development, 2018
This study employed game under ESL-based environment for foreign language education. A number of previous researches demonstrated that game is similar to ESL environment. This research examined what problems the game involves by utilizing practical data.
openaire   +1 more source

Designing Game-based Tools for Active Ageing

2022
Ana Isabel Veloso, Liliana Vale Costa
openaire   +1 more source

Facilitating Listening and Speaking with Game-Based Learning Activities in Situational Context

2014
This study proposed game-based learning activities in situational context to facilitate listening and speaking. To measure the feasibility of learning activities, this study conducted one experiment in which students participated at learning activities by using traditional method (control) and mobile application (experimental).
Wu-Yuin Hwang   +4 more
openaire   +1 more source

The happy association of game and gamification: the use and evaluation of game elements with game-based activities

Technology, Pedagogy and Education, 2022
Türkan Karakuş Yılmaz   +1 more
exaly  

Managing Game-based Educational Activities Trough XAPI

2018
The digital generation learners entertains and plays games on the Internet. They want to achieve the learning content "now and here". The content has to be adapted according to their personal performance and the outcome of previous actions as in a computer game.
Keremedchiev, Delyan, Tuparov, Georgi
openaire   +1 more source

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