Results 321 to 330 of about 3,555,569 (351)
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Interactive Learning Environments, 2022
This quasi-experimental study examined the effects of digital game-based learning (DGBL) on elementary-school students’ Chinese language learning, self-efficacy and attention. In total, 126 fourth-graders participated in the study for 6 weeks.
Ya-Ting Yu, Mengping Tsuei
semanticscholar +1 more source
This quasi-experimental study examined the effects of digital game-based learning (DGBL) on elementary-school students’ Chinese language learning, self-efficacy and attention. In total, 126 fourth-graders participated in the study for 6 weeks.
Ya-Ting Yu, Mengping Tsuei
semanticscholar +1 more source
Gamification and Game-Based Learning
Research Anthology on Developments in Gamification and Game-Based Learning, 2022Teachers can use game mechanics in a non-game environment (gamification), or they can consider playing a game as an option to learn content. In the first case, adding elements inspired by games to the classroom environment allows teachers to create a ...
Emilio José Delgado-Algarra
semanticscholar +1 more source
2012
A new interest in the use of video games for learning has emerged, and a number of claims are made with respect to the effectiveness of games in education. These educational games are considered as new instructional technology with great potential. The suggested positive outcomes and effects have been mentioned repeatedly.
Sylke Vandercruysse +2 more
openaire +1 more source
A new interest in the use of video games for learning has emerged, and a number of claims are made with respect to the effectiveness of games in education. These educational games are considered as new instructional technology with great potential. The suggested positive outcomes and effects have been mentioned repeatedly.
Sylke Vandercruysse +2 more
openaire +1 more source
MOBILE GAME-BASED SEAMLESS LEARNING
EDULEARN proceedings, 20168th International Conference on Education and New Learning Technologies (EDULEARN) -- JUL 04-06, 2016 -- Barcelona ...
Eby, G., Kaçmaz, O.
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Game-Based Cooperative Learning
2021Many cooperative learning strategies involve game-based mechanics, wherein students are split into teams and participate in fun, engaging academic activities. The current chapter discusses game-based cooperative learning strategies such as Teams-Games-Tournaments, with a particular emphasis on how to select students for teams, whether to include ...
Elizabeth B. McCallum +2 more
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Game On: Exploring the Effectiveness of Game-based Learning
Planning Practice & Research, 2020Game-based learning has emerged as an innovative learning technique that can increase student motivation, emotional involvement and enjoyment. Our study examines the effectiveness of game-based learning in planning education. Specifically, we explore the
Maxwell Hartt +2 more
semanticscholar +1 more source
2010
Children and young people today are introduced to the virtual world via video games, and the way that they interact with technology is changing ways of learning and the production of knowledge. The design of a learning environment based on the educational properties of games seems to be an ideal way of increasing learning.
openaire +1 more source
Children and young people today are introduced to the virtual world via video games, and the way that they interact with technology is changing ways of learning and the production of knowledge. The design of a learning environment based on the educational properties of games seems to be an ideal way of increasing learning.
openaire +1 more source
2013
This chapter reviews a rapidly growing body of empirical evidence on the effectiveness of using video and computer games to provide instruction. Evidence of their effectiveness is drawn from existing results and data. The topics covered here are transfer from computer games to external tasks, enhancing cognitive processes, guidance and animated agents,
Sigmund Tobias +2 more
openaire +1 more source
This chapter reviews a rapidly growing body of empirical evidence on the effectiveness of using video and computer games to provide instruction. Evidence of their effectiveness is drawn from existing results and data. The topics covered here are transfer from computer games to external tasks, enhancing cognitive processes, guidance and animated agents,
Sigmund Tobias +2 more
openaire +1 more source
2008 38th Annual Frontiers in Education Conference, 2008
Game-based learning aims at getting people to learn about a certain subject or to acquire certain skills by means of playing. Educational games must fulfill both recreational and didactic goals in order to succeed. This paper introduces a pac-man like educational game, designed to learn orthography and foreign language vocabulary.
Raquel M. Crespo Garcia +2 more
openaire +1 more source
Game-based learning aims at getting people to learn about a certain subject or to acquire certain skills by means of playing. Educational games must fulfill both recreational and didactic goals in order to succeed. This paper introduces a pac-man like educational game, designed to learn orthography and foreign language vocabulary.
Raquel M. Crespo Garcia +2 more
openaire +1 more source
2018
The massive spread of mobile computing is undeniable with the draw of mobile games reaching epic proportions. This popularity, along with the anytime, anywhere, and on-any-device characteristics of mobile computing has ignited mounting interest in the use of mobile games in educational contexts, as illustrated by a growing number of articles on this ...
Boaventura DaCosta +2 more
openaire +1 more source
The massive spread of mobile computing is undeniable with the draw of mobile games reaching epic proportions. This popularity, along with the anytime, anywhere, and on-any-device characteristics of mobile computing has ignited mounting interest in the use of mobile games in educational contexts, as illustrated by a growing number of articles on this ...
Boaventura DaCosta +2 more
openaire +1 more source

