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Literature Review in Game-Based Learning

2013
In this paper we will give literature review related to game-based education, in first place at university, as well as analysis of existing solutions which should enable this type of eLearning. Main topic of this research will be capacity for applying modern information technologies for developing game-based learning platform. When we choose this topic,
Miroslav Minovic   +2 more
openaire   +2 more sources

Establishing a Game-Based Learning Cloud

2016
The objective of this study was to develop a game-based learning cloud. The design concepts are as follows: first, a modular object-oriented dynamic learning environment was used as the basic platform, and virtualisation technology was employed to build a private cloud; second, games and related modules were developed on Google App Engine to enhance ...
Yi-Hsing Chang   +3 more
openaire   +1 more source

Gamified Evaluation in Game-Based Learning

2020
Gamification is the processes of introducing game-specific elements into a non-game context. It allows the application of the Game-based Learning approach in traditional educational contexts. This paper presents our efforts in gamification of students’ evaluation.
Pavel Boytchev, Svetla Boytcheva
openaire   +1 more source

Game-Based Learning with Ubiquitous Technologies

IEEE Internet Computing, 2009
E-learning communities have recently started to emphasize the need to make e-learning systems more practical rather than more powerful. Related studies indicate that the appeal of learning content as well as participation in learning activities are primary concerns.
Wen-Chih Chang   +3 more
openaire   +1 more source

Metaverses as a Platform for Game Based Learning

2010 24th IEEE International Conference on Advanced Information Networking and Applications, 2010
This paper evaluates metaverses as a platform for game based learning. Metaverses such as Second Life are a relatively new type of Internet application. Their functionality is similar to that offered by 3D multi-player online games, but differs in that users are able to construct the environment that avatars inhabit and are not constrained by ...
Kristoffer Getchell   +3 more
openaire   +1 more source

Game-based Learning Across the Disciplines

2021
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational
openaire   +1 more source

Computer games-based learning

Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 2008
Besides the long-ago established importance of gameplay as a privileged framework for learning and socialization, which promotes equality alongside with acceptance of differences, motivation through challenge and absence of punishment in the case or errors, modern digital games enjoy a number of additional features such as their enhanced capability to ...
openaire   +1 more source

Editorial: Play and learn: potentials of game‐based learning

British Journal of Educational Technology, 2007
Many of us have grown up playing games, and in primary education games have a high presence in nonformal and informal segments of our learning. Unfortunately, in formal education, games are still often seen just as an unserious activity, and the potentials of games for learning often stay undiscovered. Digital game-based learning is a novel approach in
openaire   +2 more sources

Adaptive scaffolding and engagement in digital game-based learning

Educational technology research and development, 2023
Ching-huei Chen, Victor Law, Kun Huang
semanticscholar   +1 more source

Effects of Scaffolding in Digital Game-Based Learning on Student’s Achievement: a Three-Level Meta-analysis

Educational Psychology Review, 2022
Zhihui Cai   +5 more
semanticscholar   +1 more source

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