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Game Addicted Freaks

2015
This chapter examines the struggle gaming waged to win its independence and validity as a cultural activity, in the face of opposition from constituencies who viewed the rise of video games as a threat. The main focus is on the idea of normality and especially the ambivalence of gaming discourse on the issue of the normalcy of gaming as an activity and
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Be loyal but not addicted: Effect of online game social migration on game loyalty and addiction

Journal of Consumer Behaviour, 2017
AbstractTo increase game loyalty but decrease game addiction, this study examines online game social migration and tests the mediating effects of offline social value and maladaptive cognition on the basis of the theory of consumption value and the cognitive behavioral model of pathological Internet use.
Hua Wei   +6 more
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Can Food and Addiction Change the Game?

Biological Psychiatry, 2013
eingmindfulofrisksandbenefitssurroundingfoodandad-diction will play a key role in determining whether the fullpotential of this topic is realized in efforts to address majorpublichealthissues(e.g.,obesity,diabetes).Itisessentialtoevalu-atewhethercertainfoodshaveaddictivepotential,butmuchmorewillberequiredtotranslatethisscienceintogame-changingreali-ties,
Ashley N, Gearhardt, Kelly D, Brownell
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Online video game addiction: identification of addicted adolescent gamers.

Addiction (Abingdon, England), 2011
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Rooij, A.J. van   +4 more
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The Impact of Video Game Addiction in the Workplace

International Journal of Cyber Behavior, Psychology and Learning, 2018
There are extensive studies about video game addiction. However, empirical research on this topic in a workplace context is rare. The purpose of this study, is to empirically test how video game addiction affects organizational behaviors and how to attenuate this effect. The SEM analysis of survey data from office workers in South Korea found that both
Young-Gun Choi   +2 more
openaire   +1 more source

Forecasting online game addictiveness

2012 11th Annual Workshop on Network and Systems Support for Games (NetGames), 2012
Jing-Kai Lou   +3 more
openaire   +1 more source

Gaming Addiction

Biofeedback, 2017
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Gaming Addiction and Exercise Addiction within the Framework of Behavioral Addictions

2019
The meaning of the term ‘addiction’ has been changed with both social and technological developments during recent years. In the past, addiction was referred to taking psychoactive chemicals; however, this construct involves not only substance-related but also behavioral addictions nowadays.
DENİZCİ NAZLIGÜL, Merve   +1 more
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