Results 81 to 90 of about 124,755 (303)

Characterization of Defect Distribution in an Additively Manufactured AlSi10Mg as a Function of Processing Parameters and Correlations with Extreme Value Statistics

open access: yesAdvanced Engineering Materials, EarlyView.
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt   +8 more
wiley   +1 more source

KECANDUAN GAME ONLINE SEBAGAI SUMBER INSPIRASI [PDF]

open access: yes, 2015
“Kecanduan Game Online sebagai Sumber Inspirasi”. Dipilih sebagai judul skrip karya karena dilihat dari besarnya pengaruh game online ini terhadap masa depan anak-anak dan remaja yang kini semakin menjamur diberbagai daerah.
I Wayan, Sutrisna
core  

Utility of Parental Mediation Model on Youth’s Problematic Online Gaming [PDF]

open access: yes, 2015
The Parental Mediation Model PMM) was initially designed to regulate children’s attitudes towards the traditional media. In the present era, because of prevalent online media there is a need for similar regulative measures.
A Daud   +27 more
core   +1 more source

Experimental Evaluation of 100Cr6 Steel Microindented Surfaces Under Lubricated Nonconformal Point Contacts

open access: yesAdvanced Engineering Materials, EarlyView.
The tribological behavior of 100Cr6 steel spheres textured via Vickers microindentation is evaluated under lubricated sliding by varying both dimple size and density. Fine and dense textures significantly reduce friction across all lubrication regimes, while large dimples increase it.
Farideh Davoodi   +3 more
wiley   +1 more source

Internet gaming disorder as a formative construct : implications for conceptualization and measurement [PDF]

open access: yes, 2017
Background. Some people have serious problems controlling their internet and video game use. The DSM-5 now includes a proposal for ‘Internet Gaming Disorder’ as a condition in need of further study. Various studies aim to validate the proposed diagnostic
Billieux, Joël   +2 more
core   +1 more source

Electrochemical Evaluation of Compressed Selective Laser Melted AlSi7Mg and AlSi10Mg Alloys in Chloride Environment

open access: yesAdvanced Engineering Materials, EarlyView.
The corrosion performance of AlSi7Mg and AlSi10Mg alloys produced through selective laser melting (SLM) was examined under compressive stress in a chloride environment. Electrochemical analyses, including open‐circuit potential (OCP), potentiodynamic polarization (CPP), and electrochemical impedance spectroscopy (EIS), were complemented by scanning ...
Femi John Akinfolarin   +2 more
wiley   +1 more source

HUBUNGAN KECANDUAN GAME ONLINE DENGAN PERUBAHAN EMOSIONAL PADA ANAK USIA REMAJA [PDF]

open access: yes
Introduction: Addiction is a dependent behavior or condition that is very strong physically or psychologically in doing something, and there is an unpleasant feeling when it cannot be fulfilled.
Lesmana, Agung Ari
core  

Internet Game Addiction

open access: yesCommunity Based Medical Journal, 2017
Abstract not available CBMJ 2017 January: Vol. 06 No.
openaire   +2 more sources

Microstructural Evolution and Vacancy Defect Formation in Mn–Mo–Ni RPV Steel Under Low Cycle Fatigue: Insights From EBSD and PALS

open access: yesAdvanced Engineering Materials, EarlyView.
Low‐cycle fatigue damage in Mn–Mo–Ni reactor pressure vessel steel is examined using a combined electron backscatter diffraction and positron annihilation lifetime spectroscopy approach. The study correlates texture evolution, dislocation substructure development, and vacancy‐type defect formation across uniform, necked, and fracture regions, providing
Apu Sarkar   +2 more
wiley   +1 more source

A content analysis of interviews with players of massively multiplayer online role-play games (MMORPGs). [PDF]

open access: yes, 2009
This paper explores the intrapersonal and interpersonal motivations involved in the playing of MMORPGs, and the impacts of gaming on online and offline relationships.
Taylor, Jacqui, Taylor, James
core   +1 more source

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