Results 91 to 100 of about 1,162,361 (331)

Game Based Learning in Nursing - An Innovative Strategy

open access: gold, 2023
Safeena Beevi   +44 more
openalex   +1 more source

Location-Based Games For Learning

open access: yes, 2018
Research argues that digital educational games have the potential to make learning more interesting and more effective. However, creating engaging game-based learning experiences remains challenging. To address this challenge, the authors present the game authoring pipeline of the Beaconing Platform that enables the construction of location-based ...
Stanescu, Ioana A.   +6 more
openaire   +2 more sources

Serious Games and Game-Based Learning

open access: yes, 2022
AbstractThis chapter summarizes theory and empirical research concerned with the use of serious games and game-based learning in educational contexts. Relevant characteristics and theoretical foundations of the value of games are assessed. The reviewed empirical findings indicate a strong effect of serious games and game-based learning on learner ...
openaire   +1 more source

Information Transmission Strategies for Self‐Organized Robotic Aggregation

open access: yesAdvanced Robotics Research, EarlyView.
In this review, we discuss how information transmission influences the neighbor‐based self‐organized aggregation of swarm robots. We focus specifically on local interactions regarding information transfer and categorize previous studies based on the functions of the information exchanged.
Shu Leng   +5 more
wiley   +1 more source

Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments

open access: yesJe-LKS: Journal of E-Learning and Knowledge Society, 2015
The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for designing digital serious games as computer-supported ...
Gianvito D'Aprile   +3 more
doaj   +1 more source

Gamificacion in education and active methodologies at Higher education [PDF]

open access: yes, 2019
In recent years, there has been an increasing interest in applying Gamification in Education, which can be defined as the application of game design elements to learning activities.
Bentabol-Manzanares, Maria Amparo   +8 more
core  

An AI‐Enabled All‐In‐One Visual, Proximity, and Tactile Perception Multimodal Sensor

open access: yesAdvanced Robotics Research, EarlyView.
Targeting integrated multimodal perception of robots, an AI‐enabled all‐in‐one multimodal sensor is proposed. This sensor is capable of perceiving three types of modalities, including vision, proximity, and tactility. By toggling an ultraviolet light and adjusting the camera focus, it switches smoothly between multiple perceptual modalities, enabling ...
Menghao Pu   +7 more
wiley   +1 more source

Domesticating Digital Game-based Learning

open access: yesNordic Journal of Science and Technology Studies, 2016
This paper analyses the use of digital game-based learning in schools in Norway. It investigates the types of games used in Norwegian schools and how pupils experience this practice. As a result of the increased focus on digital skills in Norwegian education digital game-based learning is widely employed throughout Norway.
openaire   +6 more sources

Continual Learning for Multimodal Data Fusion of a Soft Gripper

open access: yesAdvanced Robotics Research, EarlyView.
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley   +1 more source

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