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Objective The objective of this study was to test if blood–brain barrier (BBB) disruption, detected using dynamic susceptibility contrast (DSC) imaging, would predict progression of white matter hyperintensities (WMHs) over the subsequent year in patients with chronic cerebrovascular disease. Methods The study included patients with a history of stroke
Richard Leigh +4 more
wiley +1 more source
The Pengaruh Game-based learning Berbantu Media Monopoli terhadap Prestasi Belajar Ekonomi Bisnis
Ika Swastika Prihantini +2 more
openalex +2 more sources
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2023
In the current conditions, pedagogical technologies, interactive methods are widely used in the activities of the preschool education system. This is one of the pressing problems facing the pedagogical science of delivering the essence, basic principles, laws, ways of effective use of technologies to practitioners and teachers.
Anorkulova, Zubayda, Alijonova, Muxlisa
+4 more sources
In the current conditions, pedagogical technologies, interactive methods are widely used in the activities of the preschool education system. This is one of the pressing problems facing the pedagogical science of delivering the essence, basic principles, laws, ways of effective use of technologies to practitioners and teachers.
Anorkulova, Zubayda, Alijonova, Muxlisa
+4 more sources
International Journal of Learning Technology, 2014
In teaching, the use of virtual and augmented reality has been on the rise, exploring different means of interaction and student engagement. Based on constructivist pedagogic principles, augmented reality pretends to provide the learner/user with effective access to information through real-time immersive experiences.
Birgit Schmitz +2 more
openaire +2 more sources
In teaching, the use of virtual and augmented reality has been on the rise, exploring different means of interaction and student engagement. Based on constructivist pedagogic principles, augmented reality pretends to provide the learner/user with effective access to information through real-time immersive experiences.
Birgit Schmitz +2 more
openaire +2 more sources
2011
Whilst biofeedback video games are still new to AD/HD treatment options, this Chapter demonstrates that with children growing up in a technologically advanced world, it is not surprising that the prospect of learning relaxation skills to clear the mind, and calm anxiety or frustration, and receive treatment through a video game would increase a child’s
Patrick Felicia, Simon Egenfeld-Nielsen
openaire +2 more sources
Whilst biofeedback video games are still new to AD/HD treatment options, this Chapter demonstrates that with children growing up in a technologically advanced world, it is not surprising that the prospect of learning relaxation skills to clear the mind, and calm anxiety or frustration, and receive treatment through a video game would increase a child’s
Patrick Felicia, Simon Egenfeld-Nielsen
openaire +2 more sources
2021
The continuous growth in the development of interactive technologies has lighted up the game-based learning applications. The game-based learning applications motivate the students to enhance their knowledge and improve the overall student learning experience. Learning with fun and entertainment is the prime aspect of any interactive platform.
Pankaj Dadure +2 more
openaire +1 more source
The continuous growth in the development of interactive technologies has lighted up the game-based learning applications. The game-based learning applications motivate the students to enhance their knowledge and improve the overall student learning experience. Learning with fun and entertainment is the prime aspect of any interactive platform.
Pankaj Dadure +2 more
openaire +1 more source

