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A customizable game engine for mobile game-based learning

2009 IEEE International Conference on Systems, Man and Cybernetics, 2009
The use of computers in education has greatly increased during the last two decades. At the same time, technology advances have opened new spaces and possibilities for the field of computer-based edutainment-education in the form of entertainment — where learners can achieve their learning goals while having fun.
MININEL, STEFANO   +4 more
openaire   +2 more sources

Game-Based Learning

2010
Children and young people today are introduced to the virtual world via video games, and the way that they interact with technology is changing ways of learning and the production of knowledge. The design of a learning environment based on the educational properties of games seems to be an ideal way of increasing learning.
openaire   +1 more source

Learning Styles in Adaptive Games-Based Learning

2014
In classroom and online learning, there are benefits derived from delivering learning content in ways that match the student’s learning style. A similar result has also been found in games-based learning (GBL). While the learning contents can be adapted based on the student’s learning style identified by using a learning style questionnaire, it is ...
Mario Soflano   +2 more
openaire   +1 more source

Interactive Video Game Platform for Game-Based Learning

2008
Interactive video technologies are developed for providing interactions for users to get better interactivity in watching TV programs. Since receiving TV programs is a common affair for general users, many systems with interactive TV technologies are implemented for educational or commercial purposes.
Han-Bin Chang   +2 more
openaire   +1 more source

Digital game-based vocabulary learning: where are we and where are we going?

Computer Assisted Language Learning, 2021
Di Zou, Haoran Xie
exaly  

Game-Based Learning

International Journal of Learning Technology, 2014
Birgit Schmitz   +2 more
openaire   +1 more source

Game On: Exploring the Effectiveness of Game-based Learning

Planning Practice and Research, 2020
Maxwell Hartt, Hadi Hosseini
exaly  

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