Results 71 to 80 of about 831,519 (303)
Video Game Characters. Theory and Analysis
This essay develops a method for the analysis of video game characters based on a theoretical understanding of their medium-specific representation and the mental processes involved in their intersubjective construction by video game players. We propose to distinguish, first, between narration, simulation, and communication as three modes of ...
Schröter, Felix, Thon, Jan-Noël
openaire +2 more sources
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt +8 more
wiley +1 more source
Learn Modesty from Javanese Game
Todays society, especially for the youth, they have been missed the essence of modesty. The lost of modesty conduce to the lost of modest lifestyle and it is replaced by glamorous lifestyle.
Nathasia Austin Wijaya, Erdhi Widyarto
doaj +1 more source
ANALISIS MODEL KECERDASAN NON PLAYER CHARACTER SEBAGAI PEMBENTUKAN CHALLANGE PADA DOTA 2 [PDF]
ABSTRAK Dota 2 adalah permainan Multiplayer Online Battle Arena dan Real Time Stategy merupakan subgenre dari Stategy Game. Dota 2 merupakan game permainan yang mengandalkan kemampuan kerja sama di dalam sebuah tim.
Muhamad Roni, 12.304.0265
core
The tribological behavior of 100Cr6 steel spheres textured via Vickers microindentation is evaluated under lubricated sliding by varying both dimple size and density. Fine and dense textures significantly reduce friction across all lubrication regimes, while large dimples increase it.
Farideh Davoodi +3 more
wiley +1 more source
“PEMBUATAN ANIMASI NON-HUMAN CHARCTER PADA GAME MENGUNAKAN TEKNIK ANIMASI FRAME BY FRAME” [PDF]
Game merupakan salah satu media hiburan yang paling banyak digemari pada saat ini. Game dapat dimainkan oleh siapa saja baik anak-anak maupun orang dewasa, tergantung dari jenis game yang dipilih.
Bian Janwar F, Alumni +1 more
core
Towards Emotional Characters in Computer Games [PDF]
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most characters of current games. In order to provide players with a more immersed game experience, it is essential that characters show compelling expressions, in particular, facial ...
Robert Schaap, Rafael Bidarra
openaire +1 more source
The study investigates novel semi‐finished products made of unidirectionally arranged hemp or pineapple leaf fiber‐reinforced composites produced from different matrices. The materials are analyzed in terms of their mechanical and interfacial properties and void content.
Nina Graupner +22 more
wiley +1 more source
More than a decade after the early research efforts on the use of artificial intelligence (AI) in computer games and the establishment of a new AI domain the term “game AI” needs to be redefined.
9th Conference on Computing Frontiers +1 more
core +1 more source
High‐temperature interactions between low‐sulfur Al‐killed Mn–B steel and MgO–C refractories (0 and 50 wt% recyclates) are studied via finger immersion tests (1600 °C). Surface‐active elements influence infiltration. MgO/CaS layer forms, along with spinel and calcium silicate.
Matheus Roberto Bellé +5 more
wiley +1 more source

