Results 51 to 60 of about 834,218 (304)

Tumour–host interactions in Drosophila: mechanisms in the tumour micro‐ and macroenvironment

open access: yesMolecular Oncology, EarlyView.
This review examines how tumour–host crosstalk takes place at multiple levels of biological organisation, from local cell competition and immune crosstalk to organism‐wide metabolic and physiological collapse. Here, we integrate findings from Drosophila melanogaster studies that reveal conserved mechanisms through which tumours hijack host systems to ...
José Teles‐Reis, Tor Erik Rusten
wiley   +1 more source

A Schema Theory Analysis of The Game Character Eunie From ‘Xenoblade Chronicles 3’

open access: yesArbitrer
This article examines the activation of a schema based on the game, the realization of the Schema Theory in the game character named Eunie, and the proof of Eunie’s status as the primary character in the game. The study analyzes the factors that trigger
Agung Olaf Ridho Rambe   +1 more
doaj   +1 more source

Cag-Cag Folk Games as Media to Strengthening Mutual Cooperation Character of Elementary School Students

open access: yesIndonesian Values and Character Education Journal, 2023
Individualism during group learning is a problem to be solved as it harms the mutual cooperation character of elementary school students. Therefore, this research aimed to analyze the effect of the Cag-cag folk game on strengthening the character of ...
Komang Ayu Tantri Sastra Dewi   +2 more
doaj   +1 more source

COMP–PMEPA1 axis promotes epithelial‐to‐mesenchymal transition in breast cancer cells

open access: yesMolecular Oncology, EarlyView.
This study reveals that cartilage oligomeric matrix protein (COMP) promotes epithelial‐to‐mesenchymal transition (EMT) in breast cancer. We identify PMEPA1 (protein TMEPAI) as a novel COMP‐binding partner that mediates EMT via binding to the TSP domains of COMP, establishing the COMP–PMEPA1 axis as a key EMT driver in breast cancer.
Konstantinos S. Papadakos   +6 more
wiley   +1 more source

SenToy and FantasyA: evaluating affective gaming [PDF]

open access: yes, 2003
Gaming is a highly relevant application area for Intelligent Agents and Human Computer Interaction (HCI). Computer games bring us a full set of new gaming experiences where synthetic characters take on the main role.Using affective input in the ...
Bullock, Adrian, Gambäck, Björn
core   +1 more source

IMPDH inhibition enhances cytarabine efficacy in SAMHD1‐expressing leukaemia cells via guanine nucleotide depletion

open access: yesMolecular Oncology, EarlyView.
Cytarabine is a key therapy for acute myeloid leukaemia (AML), but its efficacy is limited by the dNTPase SAMHD1, which hydrolyses its active metabolite. Screening nucleotide biosynthesis inhibitors revealed that IMPDH inhibitors selectively sensitise SAMHD1‐proficient AML cells to cytarabine.
Miriam Yagüe‐Capilla   +9 more
wiley   +1 more source

GAME PANJOL BERBASIS ANDROID UNTUK MENINGKATKAN KARAKTER BERSAHABAT PADA SISWA SEKOLAH DASAR

open access: yesRefleksi Edukatika, 2021
The purpose of this study was to determine the increase in friendly character in elementary school students after learning to use the Panjol game. The research method used is the experimental research method.
Much Arsyad Fardani   +4 more
doaj   +1 more source

Noisy non-transitive quantum games

open access: yes, 2009
We study the effect of quantum noise in 3 by 3 entangled quantum games. By considering different noisy quantum channels we analyze that how a two-player, three-strategy Rock-Scissor-Paper game is influenced by the quantum noise.
Khan, M. Khalid   +2 more
core   +1 more source

Woodland clearance in the Mesolithic: the social aspects. [PDF]

open access: yes, 2005
Did Mesolithic people regard the woodland as a wilderness or park? Previous models have portrayed the hunter-gatherers of the Mesolithic as in tune with nature and making use of clearings to attract game.
Davies, P, Ladbrook, D, Robb, J.G
core   +1 more source

Customizing by doing for responsive video game characters [PDF]

open access: yesInternational Journal of Human-Computer Studies, 2013
This paper presents a game in which players can customize the behavior of their characters using their own movements while playing the game. Players’ movements are recorded with a motion capture system. The player then labels the movements and uses them as input to a machine learning algorithm that generates a responsive behavior model.
unknown ( host institution )   +1 more
openaire   +3 more sources

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