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Towards Emotional Characters in Computer Games [PDF]
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most characters of current games. In order to provide players with a more immersed game experience, it is essential that characters show compelling expressions, in particular, facial ...
Robert Schaap, Rafael Bidarra
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Playing with Character: A Framework of Characterization in Video Games
Characterization refers to the process of attributing character traits to narrative entities called ‘characters'. While there is a long tradition of characterization theory in literary studies, the topic has not been examined extensively in game research. Based on insights from literary, film, and game studies, this article creates a theoretical model
Vandewalle, Alexander +2 more
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Most computer game players have experienced the sensation of temporarily losing their character in a given gameplay situation when they cannot control the character, simply because they temporarily cannot see it.
Norbert BÁTFAI +4 more
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Automated state of play: rethinking anthropocentric rules of the game [PDF]
Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces.
Fizek, Sonia
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Signaling Character in Electoral Competition [PDF]
We study a one-dimensional Hotelling-Downs model of electoral competition with the following innovation: a fraction of candidates have “character” and are exogenously committed to a campaign platform; this is unobservable to voters.
Kartik, Navin, McAfee, R. Preston
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The human story behind Everettian quantum mechanics [PDF]
Hugh Everett III was an unappealing character with a remarkable mind. His Princeton doctoral thesis on the foundations of physics transformed our understanding of quantum-mechanical reality, and he made original contributions to military operations ...
Alastair Wilson, M Beller
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The aim of this article is to analyze the relationship between the assessment of RPG player’s own body and the appearance of the character created by the player in the wizard of this game.
Beata Łubianka, Piotr Długosz
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Competition in Social Networks: Emergence of a Scale-free Leadership Structure and Collective Efficiency [PDF]
Using the minority game as a model for competition dynamics, we investigate the effects of inter-agent communications on the global evolution of the dynamics of a society characterized by competition for limited resources. The agents communicate across a
B. W. Arthur +8 more
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A Scalable Vector Graphics Warping System for Anthropomorphizing Game Characters
How can scalable vector graphics (SVG) data of human faces be transformed to resemble specific animal faces? Since the early $20^{th}$ century, multimedia featuring animals has garnered significant attention, particularly as interest in anthropomorphic
Young-Suk Lee +3 more
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SOSIALISASI PERMAINAN TRADISIONAL UNTUK SISWA SD DI SDN 104202 BANDAR SETIA
Character formation should be done as early as possible. Early age is a time when a person gets the right to play with high intensity. One of the processes of character building can be done in the learning process of formal education.
Ade Evriansyah Lubis +4 more
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