Results 21 to 30 of about 834,218 (304)

APPLICATION OF GAMIFICATION IN ETHNIC EXCELLENCE-BASED CHARACTER EDUCATION PROGRAMS

open access: yesJADECS (Journal of Art, Design, Art Education and Culture Studies), 2022
This paper describes how the game is a tool to support the strengthening of character education for its users. In implementing the Independent Learning Education, Merdeka Campus, Bandung State Polytechnic, collaborated with the industry to apply ...
Carolina M Lasambouw   +6 more
doaj   +1 more source

Interactive smart character in a shooting game [PDF]

open access: yesProceedings of the 2007 ACM symposium on Virtual reality software and technology, 2007
Interactivity is a critical issue in designing a good game or similar virtual environments. As the computer hardware is continuously improved, more computing power can be invested in interactivity in addition to graphics rendering. For games with virtual characters, how a character interact with a user is usually specified at design time according to a
Chun-Chieh Chen, Tsai-Yen Li
openaire   +1 more source

Dissecting Fourth Person Point of View in Game Design

open access: yesANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 2019
Abstrak Point of view dalam desain game erat kaitannya dengan karakter, visualisasi, dan kamera. Seperti first person point of view dimana pemain menjadi karakter dalam game dengan penggunaan kamera yang memperlihatkan perspektif dari karakter game yang
Dini Faisal, San Ahdi, Hendra Afriwan
doaj   +1 more source

Le roman comme jeu chez Milan Kundera [PDF]

open access: yesRevue Roumaine d’Etudes Francophones, 2021
The novel regarded as a “grandiose game”, the depth of reflection contained in the novels of Milan Kundera is expressed in formal lightness in a game spirit, in response to the “call of the game”. This article aims at analyzing the game spirit of his
JIN Wan
doaj  

Rancang bangun game edukasi "Noxious" sebagai media pembelajaran bagi pendidikan karakter remaja (Studi kasus di Kabupaten Bandung)

open access: yesJurnal Inovasi Teknologi Pendidikan, 2022
Pendidikan karakter kepada remaja melalui game menjadi perhatian khusus, terutama di tengah pelabelan dunia terhadap Indonesia yang dianggap memiliki masyarakat paling tidak sopan se-Asia di tahun 2020.
Wineu Siti Rachmawati   +2 more
doaj   +1 more source

First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? [PDF]

open access: yes, 2015
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether
Cairns, P., Denisova, A.
core   +2 more sources

Social characters for computer games [PDF]

open access: yesInteractive Technology and Smart Education, 2005
Many current video games feature virtual worlds inhabited by autonomous 3D animated characters. These characters often fall short in their ability to participate in social interactions with each other or with people. Increasing the social capabilities of game characters could increase the potential of games as a platform for social learning.
openaire   +1 more source

Moving between virtual and real worlds: second language learning through massively multiplayer online role playing games (MMORPGs) [PDF]

open access: yes, 2011
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual community. This type of online gaming can serve many purposes such as entertainment, social interaction, information exchange and education and is now an ...
Kongmee, Isara   +3 more
core   +2 more sources

Exploring Emotional Attachment to Game Characters [PDF]

open access: yesProceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Engaging game characters are often key to a positive and emotionally rich player experience. However, current research treats character attachment in a rather generic manner with little regard for the differing emotional qualities that may characterize this attachment.
Bopp, Julia Ayumi   +5 more
openaire   +4 more sources

Video Game Characters and Transmedia Storytelling

open access: yes, 2023
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character
openaire   +4 more sources

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