Results 11 to 20 of about 20,311 (265)

Active Geometry for Game Characters [PDF]

open access: yes, 2010
Animating the geometry of a real-time character is typically done using fast methods such as smooth skinning or coarse physically- based animation. These methods are not able to capture realistic be- haviors such as flesh and muscles bulging with constant volume or fine wrinkling of animated garments.
Rohmer, Damien   +2 more
openaire   +2 more sources

Interactive smart character in a shooting game [PDF]

open access: yesProceedings of the 2007 ACM symposium on Virtual reality software and technology, 2007
Interactivity is a critical issue in designing a good game or similar virtual environments. As the computer hardware is continuously improved, more computing power can be invested in interactivity in addition to graphics rendering. For games with virtual characters, how a character interact with a user is usually specified at design time according to a
Chun-Chieh Chen, Tsai-Yen Li
openaire   +1 more source

NILAI-NILAI KARAKTER DALAM PERMAINAN TRADISIONAL ANAK JUNGKIT JUNGKITAN

open access: yesPrimary: Jurnal Pendidikan Guru Sekolah Dasar, 2020
Children world is identical to games. Lately traditional game is left and replaced by the emerging of technology. This paper aimed at describing jungkit-jungkitan traditional game activity in character education review.
Ni Putu Eni Astuti
doaj   +1 more source

“This Is a Story about Regeneration”: Understanding The Missing: J. J. Macfield and the Island of Memories

open access: yesEludamos, 2021
The Missing: J.J. Macfield and the Island of Memories (2018) is an intricate case of playing through an often grotesque and horrific game to develop empathy and understanding for the main character J.J. Macfield.
Anne Ladyem McDivitt
doaj   +1 more source

CHARACTER VALUES IN JUNGKIT-JUNGKITAN TRADITIONAL CHILDREN GAME

open access: yesPrimary: Jurnal Pendidikan Guru Sekolah Dasar, 2020
Children world is identical to games. Lately traditional game is left and replaced by the emerging of technology. This paper aimed at describing Jungkit-jungkitan traditional game activity in character education review.
Ni Putu Eni Astuti
doaj   +1 more source

Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims. [PDF]

open access: yesPLoS ONE, 2016
Empathy--putting oneself in another's shoes--has been described as the "social glue" that holds society together. This study investigates how exposure to sexist video games can decrease empathy for female violence victims.
Alessandro Gabbiadini   +4 more
doaj   +1 more source

The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression

open access: yesFrontiers in Psychology, 2017
According to the General Aggression Model, situational factors (such as the game characters) and personal factors both affect a gamer’s acquisition of aggressive behavior. Previous studies have found not only that the surface features of game characters,
Xuemei Gao   +7 more
doaj   +1 more source

The Dynamics of Minority versus Majority Behaviors: A Case Study of the Mafia Game

open access: yesInformation, 2022
The game ‘Mafia’ is a logic puzzle that has been a top-rated party game played worldwide. Many studies have been dedicated to determining the best character combination to keep players engaged while analyzing the overall death toll.
Hong Ri   +3 more
doaj   +1 more source

Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance

open access: yesFrontiers in Psychology, 2022
Free games that are monetized by selling virtual items, such as cosmetic microtransactions for one’s avatar, seem to offer a better gaming experience to paying players.
Christian Böffel   +3 more
doaj   +1 more source

Dissecting Fourth Person Point of View in Game Design

open access: yesANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 2019
Abstrak Point of view dalam desain game erat kaitannya dengan karakter, visualisasi, dan kamera. Seperti first person point of view dimana pemain menjadi karakter dalam game dengan penggunaan kamera yang memperlihatkan perspektif dari karakter game yang
Dini Faisal, San Ahdi, Hendra Afriwan
doaj   +1 more source

Home - About - Disclaimer - Privacy