Results 121 to 130 of about 1,159,440 (300)

Learner emotions and performance in hypercasual VR games with adaptive AI difficulty

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley   +1 more source

Pengaruh Permainan Puzzle Pasir terhadap Kecerdasan Visual Spasial pada Anak Usia 5-6 Tahun di Tk Education 21 Kulim Kota Pekanbaru [PDF]

open access: yes, 2016
This research aims to know the influence of the game a puzzle sand to intteligence visual spasial of 5-6 years old children in Education 21 Kindergarten Kulim of Pekanbaru City.
Chairilsyah, D. (Daviq)   +2 more
core  

Lost learning: Prevalence, inequalities and outcomes of internal exclusion in mainstream secondary schools

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Internal exclusion (isolation) is a behaviour management approach involving the temporary relocation of a pupil from their classroom to a designated isolation space as a consequence of disruptive behaviour. We present the first study of prevalence (i.e., what proportion of young people are isolated?), inequalities (i.e., who is more likely to ...
Emma Thornton   +3 more
wiley   +1 more source

IMPLEMENTASI PERMAINAN TONNIS DI SD NEGERI SE KECAMATAN TUGU KOTA SEMARANG 2015

open access: yesActive: journal of physical education, sport, health and recreation, 2016
The purpose of this study was to determine how the implementation tennis game in the elementary school throughout Tugu sub-subdistrict of Semarang City in 2015 and its inhibiting and supporting factors.
Muhammad Heri Nurvianto, Tri Nurharsono
doaj  

Naming Games After Cities: Learning from Modern Board Game Design for Game-Based Planning Approaches

open access: yesUrban Science
City-building games are very popular, on both digital and analog platforms. However, analog games named after cities are a tradition in modern board games.
Micael da Silva e Sousa
doaj   +1 more source

A survey of the marine environment near the city of Watsonville ocean outfall [PDF]

open access: yes, 1972
The California Department of Fish and Game and the State Water Resources Control Board (through Regional Board #3, Central Coast) entered into an agreement whereby Department biologist-divers conducted a subtidal ecological investigation of the marine ...
Odenweller, Dan B.
core  

What characterises well‐connected schools? Exploring centrality in inter‐organisational school networks

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Within the educational literature, inter‐organisational school networks are commonly considered instruments for administration, management, and school improvement, but are rarely scrutinised as objects of study themselves. Conversely, in organisational studies, this perspective is given more prominence.
Ignacio Wyman, Paul Wilfred Armstrong
wiley   +1 more source

Komm zur GAME CITY!

open access: yesMedienimpulse
Österreichs größtes Gaming-Event kehrt zurück und bringt vom 10. bis 12. Oktober 2025 gemeinsam mit Hauptpartner MediaMarkt die neuesten Games und Technikhighlights nach Wien. Die 16.
Katharina Kaiser-Müller
doaj  

A socializing interactive installation for the urban environments [PDF]

open access: yes, 2007
In this paper we present the LEDs Urban Carpet: an interactive urban installation using a body-input as a form of a non-traditional user interface. The installation was tested in various locations around the city of Bath, UK.
Briones, C.   +2 more
core  

Learning to ‘be’ an activist: Exploring the relationship between activism and informal education in a youth activism group case study

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Young people in the United States (and beyond) access spaces for activism in varied ways, including the out‐of‐school time sector, where youth activism (YA) groups draw on informal learning pedagogies to engage young people in collective action.
Laura Weiner
wiley   +1 more source

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