Results 1 to 10 of about 1,340,355 (353)

On Information Design in Games [PDF]

open access: yesJournal of Political Economy, 2020
Information provision in games influences behavior by affecting agents’ beliefs about the state as well as their higher-order beliefs.
Mathevet, Laurent   +2 more
openaire   +2 more sources

Serious games design: A mapping of the problems novice game designers experience in designing games [PDF]

open access: yesJe-LKS: Journal of E-Learning and Knowledge Society, 2015
Journal of e-Learning and Knowledge Society, Vol 11, No 3 (2015): Gamification and Serious Game for ...
Ilias Karasavvidis, Sevasti Theodosiou
openaire   +2 more sources

Game Theory for Computer Games Design [PDF]

open access: yesGames and Culture, 2017
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different sections of a computer game and demonstrate its application in practice via adapted high-level decision trees for ...
Mark Taylor   +3 more
openaire   +2 more sources

Evolutionary Game Design [PDF]

open access: yesIEEE Transactions on Computational Intelligence and AI in Games, 2010
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement through self-play simulations, and its use in the evolutionary search for new high-quality games. A general game system called Ludi is described and experiments conducted to
Browne, Cameron, Maire, Frederic
openaire   +7 more sources

The role of game rules in architectural design environments [PDF]

open access: yes, 2011
'Experimenting' and 'observing' are crucial actions in architectural design thinking. They rely heavily on the representation environment used (e.g.
Audenaert, Maarten   +3 more
core   +1 more source

Design games as fieldwork: Re-visiting design games from a design anthropological perspective

open access: yesDesign Studies, 2021
This article explores how design games might serve as a form of design anthropological fieldwork drawing on examples from the project ‘Changing Perspectives'- a social design project aimed at designing games to support family consultants in working with incarcerated fathers' empathic understanding of how their children and family experience the ...
Kjærsgaard, Mette Gislev   +2 more
openaire   +3 more sources

A Game Design Method for Therapeutic Games [PDF]

open access: yes2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2016
One of the most problematic issues in healthcare is the patient's lack of adherence to the therapy. Patients' motivation is indeed hard to maintain when they have to execute repetitive, boring or tedious exercises. In such cases, they tend to practice less regularly and even to entirely give up the therapeutic protocol.
Mader, Stéphanie   +2 more
openaire   +3 more sources

Is movement better? Comparing sedentary and motion-based game controls for older adults [PDF]

open access: yes, 2013
Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults ...
Dergousoff, Kristen K.   +2 more
core   +2 more sources

Designing Game Feel: A Survey [PDF]

open access: yesIEEE Transactions on Games, 2022
Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this paper we survey academic research and publications by practitioners to give a complete overview of the state of research concerning this aspect of game design, including context from related areas.
Martin Pichlmair, Mads Johansen
openaire   +5 more sources

Assessing the role of conceptual knowledge in an anti-phishing game [PDF]

open access: yes, 2014
Copyright @ 2014 IEEE. This is the author accepted version of this article.Games can be used to support learning and confidence development in several domains, including the secure use of computers.
Arachchilage, NAG, Ghinea, G, Scott, MJ
core   +1 more source

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