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Game Theory and Game Mechanics Design [PDF]

open access: yesSHS Web of Conferences
This paper focuses on the significance of game balance in games and explores the application of game theory concepts for designing and analyzing balanced gameplay.
Pi Jiasheng
doaj   +2 more sources

On Information Design in Games [PDF]

open access: yesJournal of Political Economy, 2020
Information provision in games influences behavior by affecting agents’ beliefs about the state as well as their higher-order beliefs.
Mathevet, Laurent   +2 more
openaire   +2 more sources

Understanding Bitcoin Price Prediction Trends under Various Hyperparameter Configurations

open access: yesComputers, 2022
Since bitcoin has gained recognition as a valuable asset, researchers have begun to use machine learning to predict bitcoin price. However, because of the impractical cost of hyperparameter optimization, it is greatly challenging to make accurate ...
Jun-Ho Kim, Hanul Sung
doaj   +1 more source

Serious games design: A mapping of the problems novice game designers experience in designing games [PDF]

open access: yesJe-LKS: Journal of E-Learning and Knowledge Society, 2015
Journal of e-Learning and Knowledge Society, Vol 11, No 3 (2015): Gamification and Serious Game for ...
Ilias Karasavvidis, Sevasti Theodosiou
openaire   +2 more sources

A Branch-and-Bound Algorithm for Minimizing the Total Tardiness of Multiple Developers

open access: yesMathematics, 2022
In the game industry, tardiness is an important issue. Unlike a unifunctional machine, a developer may excel in programming but be mediocre in scene modeling. His/her processing speed varies with job type. To minimize tardiness, we need to schedule these
Chung-Ho Su, Jen-Ya Wang
doaj   +1 more source

Understanding the User Experience of AI Through the Lens of Game Studies

open access: yesEludamos, 2020
In recent years, video games have arisen as a frontier for Artificial Intelligence (AI), with game developers making extensive use of AI technologies in their games.
Henrik Warpefelt, Magnus Johansson
doaj   +1 more source

A Guideline Study For Designing Virtual Reality Games

open access: yesOnline Academic Journal of Information Technology, 2020
Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry.
Seray Şenyer   +2 more
doaj   +1 more source

Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch

open access: yesApplied Sciences, 2022
This study aimed to revitalize ancient cities’ history, culture, and social life, along with their physical environments, through computer-aided, three-dimensional (3D) images.
Kayhan Kaplan
doaj   +1 more source

ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews

open access: yesJournal of NeuroEngineering and Rehabilitation, 2022
Background Exergames are playful technology-based exercise programs. They train physical and cognitive functions to preserve independence in older adults (OAs) with disabilities in daily activities and may reduce their risk of falling.
Nathalie Ringgenberg   +16 more
doaj   +1 more source

Digital Twins in Industry 5.0

open access: yesResearch, 2023
This work aims to explore the impact of Digital Twins Technology on industrial manufacturing in the context of Industry 5.0. A computer is used to search the Web of Science database to summarize the Digital Twins in Industry 5.0.
Zhihan Lv
doaj   +1 more source

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