Results 21 to 30 of about 14,166,714 (383)
Background Exergames are playful technology-based exercise programs. They train physical and cognitive functions to preserve independence in older adults (OAs) with disabilities in daily activities and may reduce their risk of falling.
Nathalie Ringgenberg +16 more
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When Facebook changed its name to Meta, the upsurge of the metaverse was violently set off. Every company starts claiming they're working on the Metaverse, and everybody talks about the Metaverse. There isn't any formal definition of the Metaverse.
Zhihan Lv
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This work aims to explore the impact of Digital Twins Technology on industrial manufacturing in the context of Industry 5.0. A computer is used to search the Web of Science database to summarize the Digital Twins in Industry 5.0.
Zhihan Lv
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Application of Pattern Language for Game Design in Pedagogy and Design Practice
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical ...
Christopher Aaron Barney
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The role of game rules in architectural design environments [PDF]
'Experimenting' and 'observing' are crucial actions in architectural design thinking. They rely heavily on the representation environment used (e.g.
Audenaert, Maarten +3 more
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Game Design as an Autonomous Research Subject
This paper examines the methods and systems of game design from the standpoint of existing method proposals failing to establish a common basis for systematizing design knowledge, which this paper aims to help resolve. Game design has often been subsumed
Pedro Pinto Neves, Nelson Zagalo
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Is movement better? Comparing sedentary and motion-based game controls for older adults [PDF]
Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults ...
Dergousoff, Kristen K. +2 more
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Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment
Learning to navigate in 3D environments from raw sensory input is an important step towards bridging the gap between human players and artificial intelligence in digital games.
Rasmus Kongsmar Brejl +2 more
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Design games as fieldwork: Re-visiting design games from a design anthropological perspective
This article explores how design games might serve as a form of design anthropological fieldwork drawing on examples from the project ‘Changing Perspectives'- a social design project aimed at designing games to support family consultants in working with incarcerated fathers' empathic understanding of how their children and family experience the ...
Kjærsgaard, Mette Gislev +2 more
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This research examined how to estimate performance in China’s e-commerce industry, by taking 2013–2019 e-commerce listed companies as the research samples and using an empirical research method to study the relationship between capital structure and firm
Meng-Yao Zhang +3 more
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