Results 21 to 30 of about 1,206,053 (184)

Designing Game Feel: A Survey [PDF]

open access: yesIEEE Transactions on Games, 2022
Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this paper we survey academic research and publications by practitioners to give a complete overview of the state of research concerning this aspect of game design, including context from related areas.
Martin Pichlmair, Mads Johansen
openaire   +5 more sources

Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”

open access: yesOnline Academic Journal of Information Technology, 2020
Since the contemporary game production process is based on the Integrated Development Environment (IDE) applications, it is easier for developers to create multiple versions of their game for both VR and desktop platforms.
Mıstık Eremektar   +2 more
doaj   +1 more source

The Impact of Capital Structure on the Performance of Chinese E-Commerce Industry Companies (2013–2019 Panel Data)

open access: yesJournal of Mathematics, 2022
This research examined how to estimate performance in China’s e-commerce industry, by taking 2013–2019 e-commerce listed companies as the research samples and using an empirical research method to study the relationship between capital structure and firm
Meng-Yao Zhang   +3 more
doaj   +1 more source

Design Parameters in Multimodal Games for Rehabilitation [PDF]

open access: yes, 2014
Published under the Liebert "Open Option"Objectives: The repetitive and sometimes mundane nature of conventional rehabilitation therapy provides an ideal opportunity for development of interactive and challenging therapeutic games that have the potential
Bull-Hansen C   +3 more
core   +2 more sources

The role of game rules in architectural design environments [PDF]

open access: yes, 2011
'Experimenting' and 'observing' are crucial actions in architectural design thinking. They rely heavily on the representation environment used (e.g.
Audenaert, Maarten   +3 more
core   +1 more source

Validation of Serious Games Attributes Using the Technology Acceptance Model [PDF]

open access: yes, 2010
The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton.
Crowder, Richard   +2 more
core   +2 more sources

Wearable Sensors for Vital Signs Measurement: A Survey

open access: yesJournal of Sensor and Actuator Networks, 2022
With the outbreak of coronavirus disease-2019 (COVID-19) worldwide, developments in the medical field have aroused concerns within society. As science and technology develop, wearable medical sensors have become the main means of medical data acquisition.
Zhihan Lv, Yuxi Li
doaj   +1 more source

Gamedec. UKW in IGDA Curriculum Framework [PDF]

open access: yes, 2016
Launched in October 2013, GAMEDEC: game studies Design is a specialisation track within the 2nd Gen Humanities (aka Humanities 2.0) 3-year BA programme at Kazimierz Wielki University (UKW) in Bydgoszcz, Poland. The curriculum was created by UKW academic
Mochocki, Michał
core   +1 more source

A Sentiment Analysis of Turkish Tweets Shared in Nursing Week During the Pandemic

open access: yesSağlık ve Hemşirelik Yönetimi Dergisi, 2022
Aim: This study aimed to conduct an artificial intelligence-based sentiment analysis of Turkish tweets about nursing during the nursing week during the COVID-19 pandemic. Method: This is a retrospective descriptive survey. Between May 4 and May 19, 2021,
Muzaffer Berna Doğan   +2 more
doaj   +1 more source

Motivational game design patterns of ’ville games [PDF]

open access: yes, 2012
The phenomenal growth of social network games in the last five years has left many game designers, game scholars, and long-time game players wondering how these games so effectively engage their audiences. Without a strong understanding of the sources of
Chris Lewis   +2 more
core   +1 more source

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