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Game Theory for Computer Games Design [PDF]

open access: yesGames and Culture, 2017
Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different sections of a computer game and demonstrate its application in practice via adapted high-level decision trees for ...
Taylor, MJ   +3 more
openaire   +1 more source

A Guideline Study For Designing Virtual Reality Games

open access: yesOnline Academic Journal of Information Technology, 2020
Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry.
Seray Şenyer   +2 more
doaj   +1 more source

A Branch-and-Bound Algorithm for Minimizing the Total Tardiness of Multiple Developers

open access: yesMathematics, 2022
In the game industry, tardiness is an important issue. Unlike a unifunctional machine, a developer may excel in programming but be mediocre in scene modeling. His/her processing speed varies with job type. To minimize tardiness, we need to schedule these
Chung-Ho Su, Jen-Ya Wang
doaj   +1 more source

Generative artificial intelligence in the metaverse era

open access: yesCognitive Robotics, 2023
Generative artificial intelligence (AI) is a form of AI that can autonomously generate new content, such as text, images, audio, and video. Generative AI provides innovative approaches for content production in the metaverse, filling gaps in the ...
Zhihan Lv
doaj   +1 more source

Real-Time Rendering Engines Help Visualize, Model, and Animate Ancient Cities: An Example in Antioch

open access: yesApplied Sciences, 2022
This study aimed to revitalize ancient cities’ history, culture, and social life, along with their physical environments, through computer-aided, three-dimensional (3D) images.
Kayhan Kaplan
doaj   +1 more source

ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews

open access: yesJournal of NeuroEngineering and Rehabilitation, 2022
Background Exergames are playful technology-based exercise programs. They train physical and cognitive functions to preserve independence in older adults (OAs) with disabilities in daily activities and may reduce their risk of falling.
Nathalie Ringgenberg   +16 more
doaj   +1 more source

Metaverse from Philosophy

open access: yesInternet of Things and Cyber-Physical Systems, 2023
When Facebook changed its name to Meta, the upsurge of the metaverse was violently set off. Every company starts claiming they're working on the Metaverse, and everybody talks about the Metaverse. There isn't any formal definition of the Metaverse.
Zhihan Lv
doaj   +1 more source

Digital Twins in Industry 5.0

open access: yesResearch, 2023
This work aims to explore the impact of Digital Twins Technology on industrial manufacturing in the context of Industry 5.0. A computer is used to search the Web of Science database to summarize the Digital Twins in Industry 5.0.
Zhihan Lv
doaj   +1 more source

How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

open access: yesComputers in Human Behavior, 2017
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts for non-gaming purposes, is to foster human motivation and performance in regard to a given activity. Previous research, although not entirely conclusive,
Michael Sailer   +3 more
semanticscholar   +1 more source

Design of an interactive system integrating virtual games and physical robots [PDF]

open access: yesAIP Advances
This study focuses on building an interactive system that combines a virtual game (VG) and a physical robot (PR) to resolve cross-domain problems. These problems include the lack of precise matching between the virtual and physical components and the ...
Zhiyi He, Dong Lyeor Lee
doaj   +1 more source

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