Results 21 to 30 of about 1,340,355 (353)
Application of Pattern Language for Game Design in Pedagogy and Design Practice
Existing implementations of game design patterns have largely been confined to theoretical or research settings. Weaknesses in these implementations have prevented game design patterns from being properly evaluated as an educational and practical ...
Christopher Aaron Barney
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Outlining a Serious Moral Games in Bioethics
Our contribution discusses the possibilities and limits of using video games for apprehending and reflecting on the moral actions of their players. We briefly present the results of an extended study that introduces the conceptual idea of a Serious Moral
M. Christen+3 more
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Game Design as an Autonomous Research Subject
This paper examines the methods and systems of game design from the standpoint of existing method proposals failing to establish a common basis for systematizing design knowledge, which this paper aims to help resolve. Game design has often been subsumed
Pedro Pinto Neves, Nelson Zagalo
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Exploring Deep Recurrent Q-Learning for Navigation in a 3D Environment
Learning to navigate in 3D environments from raw sensory input is an important step towards bridging the gap between human players and artificial intelligence in digital games.
Rasmus Kongsmar Brejl+2 more
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This research examined how to estimate performance in China’s e-commerce industry, by taking 2013–2019 e-commerce listed companies as the research samples and using an empirical research method to study the relationship between capital structure and firm
Meng-Yao Zhang+3 more
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Artificial intelligence enabled Digital Twins for training autonomous cars
This exploration is aimed at the system prediction and safety performance of the Digital Twins (DTs) of autonomous cars based on artificial intelligence technology, and the intelligent development of transportation in the smart city.
Dongliang Chen, Zhihan Lv
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Since the contemporary game production process is based on the Integrated Development Environment (IDE) applications, it is easier for developers to create multiple versions of their game for both VR and desktop platforms.
Mıstık Eremektar+2 more
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A blockchain-based decentralized collaborative learning model for reliable energy digital twins
This paper proposes a blockchain-based decentralized collaborative learning method for the Industrial Internet environment to solve the trust and security issues in Federated Learning.
Liang Qiao, Zhihan Lv
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Advanced computer technologies such as big data, Artificial Intelligence (AI), cloud computing, digital twins, and edge computing have been applied in various fields as digitalization has progressed.
Zhihan Lv, Shuxuan Xie
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Wearable Sensors for Vital Signs Measurement: A Survey
With the outbreak of coronavirus disease-2019 (COVID-19) worldwide, developments in the medical field have aroused concerns within society. As science and technology develop, wearable medical sensors have become the main means of medical data acquisition.
Zhihan Lv, Yuxi Li
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