Results 21 to 30 of about 1,206,053 (184)
Designing Game Feel: A Survey [PDF]
Game feel design is the intentional design of the affective impact of moment-to-moment interaction with games. In this paper we survey academic research and publications by practitioners to give a complete overview of the state of research concerning this aspect of game design, including context from related areas.
Martin Pichlmair, Mads Johansen
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Since the contemporary game production process is based on the Integrated Development Environment (IDE) applications, it is easier for developers to create multiple versions of their game for both VR and desktop platforms.
Mıstık Eremektar+2 more
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This research examined how to estimate performance in China’s e-commerce industry, by taking 2013–2019 e-commerce listed companies as the research samples and using an empirical research method to study the relationship between capital structure and firm
Meng-Yao Zhang+3 more
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Design Parameters in Multimodal Games for Rehabilitation [PDF]
Published under the Liebert "Open Option"Objectives: The repetitive and sometimes mundane nature of conventional rehabilitation therapy provides an ideal opportunity for development of interactive and challenging therapeutic games that have the potential
Bull-Hansen C+3 more
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The role of game rules in architectural design environments [PDF]
'Experimenting' and 'observing' are crucial actions in architectural design thinking. They rely heavily on the representation environment used (e.g.
Audenaert, Maarten+3 more
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Validation of Serious Games Attributes Using the Technology Acceptance Model [PDF]
The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced international students to public transport in Southampton.
Crowder, Richard+2 more
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Wearable Sensors for Vital Signs Measurement: A Survey
With the outbreak of coronavirus disease-2019 (COVID-19) worldwide, developments in the medical field have aroused concerns within society. As science and technology develop, wearable medical sensors have become the main means of medical data acquisition.
Zhihan Lv, Yuxi Li
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Gamedec. UKW in IGDA Curriculum Framework [PDF]
Launched in October 2013, GAMEDEC: game studies Design is a specialisation track within the 2nd Gen Humanities (aka Humanities 2.0) 3-year BA programme at Kazimierz Wielki University (UKW) in Bydgoszcz, Poland. The curriculum was created by UKW academic
Mochocki, Michał
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A Sentiment Analysis of Turkish Tweets Shared in Nursing Week During the Pandemic
Aim: This study aimed to conduct an artificial intelligence-based sentiment analysis of Turkish tweets about nursing during the nursing week during the COVID-19 pandemic. Method: This is a retrospective descriptive survey. Between May 4 and May 19, 2021,
Muzaffer Berna Doğan+2 more
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Motivational game design patterns of ’ville games [PDF]
The phenomenal growth of social network games in the last five years has left many game designers, game scholars, and long-time game players wondering how these games so effectively engage their audiences. Without a strong understanding of the sources of
Chris Lewis+2 more
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