Results 71 to 80 of about 1,340,355 (353)
Enable the Disabled as Technopreneur; Understanding the Challenges [PDF]
To achieve its target of becoming a high income country in 2020, Malaysia has taken an initiative to adoptThe Incheon Strategy to Make the Right Real for PWDs in Asia and the Pacific which comprises 10 goals, 27targets and 62 indicators to address the ...
Ruhiyati Talib+2 more
doaj +1 more source
Objective This study examined the global and regional temporal changes in cross‐country inequalities of site‐specific osteoarthritis (OA) burden from 1990 to 2021. Methods Age‐standardized years lived with disability rate for site‐specific OA across 204 countries/territories were obtained from the Global Burden of Diseases Study (GBD) 2021.
Haowei Chen+14 more
wiley +1 more source
Resource modalities in game semantics [PDF]
The description of resources in game semantics has never achieved the simplicity and precision of linear logic, because of a misleading conception: the belief that linear logic is more primitive than game semantics. We advocate instead the contrary: that
Melliès, Paul-André, Tabareau, Nicolas
core +2 more sources
Designing digital games for learning: A conceptual framework for novice game designers
This paper aims to introduce a conceptual framework that has been constructed as a guide towards the development digital games for learning. The framework introduces Heuristic Evaluation based on the literature on productivity and playtesting heuristics to evaluate games and offers a new framework for design a game.
Eguía Gómez, Jose Luis+2 more
openaire +3 more sources
Background Exergames are interactive technology-based exercise programs. By combining physical and cognitive training components, they aim to preserve independence in older adults and reduce their risk of falling.
Jane Muheim+17 more
doaj +1 more source
Gaming Science: Exploring the Intersection of Science and Video Games
Editorial for the thematic issue Gaming Science: Exploring the Intersection of Science and Video Games.
Ivo Pezlar, Helena Bendová
doaj +1 more source
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam+2 more
wiley +1 more source
Chromatin, which organizes DNA, changes its structure to adapt to stress like high oxygen levels (hyperoxia), which can damage cells. Researchers developed a technique to observe these changes and found variability in how different parts of chromatin remodel.
Lauren Monroe+4 more
wiley +1 more source
Evolution of a supply chain management game for the trading agent competition [PDF]
TAC SCM is a supply chain management game for the Trading Agent Competition (TAC). The purpose of TAC is to spur high quality research into realistic trading agent problems.
Eriksson, Joakim+2 more
core +1 more source
Network design in games with spillovers [PDF]
How should an organization be designed in order to provide its members with minimal incentives to defect? And how does the optimal design depend on the type of strategic interaction between defectors and remaining organizational members? This paper addresses such issues in a game theoretic model of cooperation, in which an organization is formally ...
Sergio Currarini, Sergio Currarini
openaire +5 more sources