Results 71 to 80 of about 1,206,053 (184)
Cognitive behavioral game design: a unified model for designing serious games [PDF]
Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psychology specialists, political activists and health educators to find ways of using them to help people learn, grow and change. Serious games, as they are called, are defined as games that have a primary purpose other than entertainment.
openaire +5 more sources
Designing for the dichotomy of immersion in location based games [PDF]
The interaction design of mixed reality location based games typically focuses upon the digital content of the mobile screen, as this is characteristically the primary navigational tool players use to traverse the game space. This emphasis on the digital
Coulton, Paul+4 more
core
People overlook subtractive changes differently depending on age, culture, and task
Previous work has explored transformative strategies that adds or removes components to change an original structure or state, and showed that adults tend to search for additive solutions far more often than subtractive ones.
Joshua Juvrud+2 more
doaj +1 more source
Advanced computer technologies such as big data, Artificial Intelligence (AI), cloud computing, digital twins, and edge computing have been applied in various fields as digitalization has progressed.
Zhihan Lv, Shuxuan Xie
doaj
Writing a Videogame: Rhetoric, Revision, and Reflection
This essay reflects on a three-part assignment in which students plan, design, and reflect on a text-based videogame. Created originally for a composition course focused on rhetoric and videogames, the assignment lends itself to teaching about the ...
Kendall Gerdes, Melissa Beal, Sean Cain
doaj +1 more source
Expanding the Game Design Space – Teaching Computer Game Design in Higher Education
This article considers game design research in educational settings. Its focus is on how undergraduate students – particularly engineering students – learn computer game design. From observations conducted during our game design courses we have developed
Lasse Juel Larsen, Gunver Majgaard
doaj +1 more source
Dark Patterns in the Design of Games [PDF]
Game designers are typically regarded as advocates for players. However, a game creator’s interests may not align with the players’. We examine some of the ways in which those opposed interests can manifest in a game’s design.
Björk, Staffan+2 more
core +3 more sources
Data Games for Ecological Design [PDF]
Can a complex site, such as an urban landscape, be better understood through a game? Might this playful preparation be useful for design? In response to such questions, this paper discusses a practical project that structured design-oriented site research as a development, implementation and deployment of a locative mobile game in which designers learn
Roudavski, Stanislav+2 more
openaire +3 more sources
Ola de la Vida:a social play game [PDF]
Ola de la Vida (ODLV) is a three-player cooperative game which was produced over the course of 48 hours within Global Game Jam in January 2017, at the Abertay University Jam Site.The Game is a playful intervention (an objects or events which seek to ...
Bozdog, Mona+3 more
core
Benchmarking Brain-Computer Interfaces Outside the Laboratory: The Cybathlon 2016
This paper presents a new approach to benchmarking brain-computer interfaces (BCIs) outside the lab. A computer game was created that mimics a real-world application of assistive BCIs, with the main outcome metric being the time needed to complete the ...
Domen Novak+7 more
doaj +1 more source