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Metaverse Learning Experience Platform (MLXP) for Immersive Design Thinking to Enhance Digital Intelligence Quotient and Virtual Game Developer Skills [PDF]

open access: diamondInternational Journal of Information and Education Technology, 2023
A Metaverse Learning Experience Platform (MLXP) is needed to enhance undergraduate students' creative innovation and professional advancement in multimedia technology and gaming business.
Naphong Wannapiroon   +4 more
openalex   +2 more sources

Inclusion unlocks the creative potential of gender diversity in teams [PDF]

open access: yesScientific Reports, 2023
Several studies have highlighted the potential contribution of gender diversity to creativity, also noted challenges stemming from conflicts and a deficit of trust.
Balázs Vedres, Orsolya Vásárhelyi
doaj   +2 more sources

Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning

open access: yesApplied Sciences, 2022
Free-to-play mobile games monetize players through different business models, with higher player engagement leading to revenue increases. Consequently, the foremost goal of game designers and developers is to keep their audience engaged with the game for
Kuzma Mustač   +3 more
doaj   +2 more sources

A data-driven game theoretic strategy for developers in software crowdsourcing: a case study [PDF]

open access: gold, 2019
Crowdsourcing has the advantages of being cost-effective and saving time, which is a typical embodiment of collective wisdom and community workers’ collaborative development. However, this development paradigm of software crowdsourcing has not been
Fan, Xiaoping   +3 more
core   +3 more sources

The backer–developer connection: Exploring crowdfunding’s influence on video game production [PDF]

open access: hybridNew Media & Society, 2014
As video game development studios increasingly turn to digital crowdfunding platforms such as Kickstarter for financing, this article explores the ways in which these processes shape production.
Anthony N. Smith
openalex   +2 more sources

Editorial: Behind the Making [PDF]

open access: yesPress Start, 2017
Few theses, proposals and books in game studies start without some statement of the importance of video games as a media format. However, despite this emphasis on the industry’s size and importance, very little academic attention goes toward what is ...
Lars de Wildt   +8 more
doaj   +2 more sources

PENGARUH PERSEPSI NILAI PADA INTENSI PEMBELIAN PRODUK VIRTUAL YANG DIMEDIASI OLEH KEPUASAN [PDF]

open access: yesMIX: Jurnal Ilmiah Manajemen, 2016
. This study investigates online game consumer intention to purchase virtual product offered during the playing period. Satisfaction of the game was predicted as mediating variable in the influence of perceived value to purchase intention.
Hetty Karunia Tunjungsari   +1 more
doaj   +3 more sources

Immersive Digital Storytelling Learning Experience with a Metaverse Gamification Game Platform to Enhance Game Developer Competency

open access: yesInternational Journal of Information and Education Technology, 2023
This paper presents research on an immersive digital storytelling learning experience with a metaverse gamification game platform to enhance game developer competency.
Jaruwan Karapakdee, P. Wannapiroon
semanticscholar   +1 more source

Korelasi Tipe Pemain Dengan Pengukuran Usability Pada Game Freemium

open access: yesTechno.Com, 2021
Game merupakan kategori terpopuler di Play Store dan App Store, matangnya industri game sudah terbentuk sejak puluhan tahun lalu dari zaman konsol.
. Rizky
doaj   +1 more source

AI Conceptual Gaming for Game Developers [PDF]

open access: diamondالنشرة المعلوماتیة فی الحاسبات والمعلومات, 2019
Antoin Ashraf Fathi   +5 more
openaire   +2 more sources

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