Metaverse Learning Experience Platform (MLXP) for Immersive Design Thinking to Enhance Digital Intelligence Quotient and Virtual Game Developer Skills [PDF]
A Metaverse Learning Experience Platform (MLXP) is needed to enhance undergraduate students' creative innovation and professional advancement in multimedia technology and gaming business.
Naphong Wannapiroon +4 more
openalex +2 more sources
Inclusion unlocks the creative potential of gender diversity in teams [PDF]
Several studies have highlighted the potential contribution of gender diversity to creativity, also noted challenges stemming from conflicts and a deficit of trust.
Balázs Vedres, Orsolya Vásárhelyi
doaj +2 more sources
Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning
Free-to-play mobile games monetize players through different business models, with higher player engagement leading to revenue increases. Consequently, the foremost goal of game designers and developers is to keep their audience engaged with the game for
Kuzma Mustač +3 more
doaj +2 more sources
A data-driven game theoretic strategy for developers in software crowdsourcing: a case study [PDF]
Crowdsourcing has the advantages of being cost-effective and saving time, which is a typical embodiment of collective wisdom and community workers’ collaborative development. However, this development paradigm of software crowdsourcing has not been
Fan, Xiaoping +3 more
core +3 more sources
The backer–developer connection: Exploring crowdfunding’s influence on video game production [PDF]
As video game development studios increasingly turn to digital crowdfunding platforms such as Kickstarter for financing, this article explores the ways in which these processes shape production.
Anthony N. Smith
openalex +2 more sources
Editorial: Behind the Making [PDF]
Few theses, proposals and books in game studies start without some statement of the importance of video games as a media format. However, despite this emphasis on the industry’s size and importance, very little academic attention goes toward what is ...
Lars de Wildt +8 more
doaj +2 more sources
PENGARUH PERSEPSI NILAI PADA INTENSI PEMBELIAN PRODUK VIRTUAL YANG DIMEDIASI OLEH KEPUASAN [PDF]
. This study investigates online game consumer intention to purchase virtual product offered during the playing period. Satisfaction of the game was predicted as mediating variable in the influence of perceived value to purchase intention.
Hetty Karunia Tunjungsari +1 more
doaj +3 more sources
This paper presents research on an immersive digital storytelling learning experience with a metaverse gamification game platform to enhance game developer competency.
Jaruwan Karapakdee, P. Wannapiroon
semanticscholar +1 more source
Korelasi Tipe Pemain Dengan Pengukuran Usability Pada Game Freemium
Game merupakan kategori terpopuler di Play Store dan App Store, matangnya industri game sudah terbentuk sejak puluhan tahun lalu dari zaman konsol.
. Rizky
doaj +1 more source
AI Conceptual Gaming for Game Developers [PDF]
Antoin Ashraf Fathi +5 more
openaire +2 more sources

