Results 101 to 110 of about 116,613 (254)
Analisis elemen visual sebagai daya tarik bagi pengguna pada desain karakter game horor Dreadout2
DreadOut adalah salah satu contoh game horror buatan Indonesia yang sukses dalam penjualan. Kesuksesan DreadOut yang diproduksi oleh developer asal Bandung Digital Happiness ini kemudian dilanjutkan melalui sequelnya berjudul DreadOut2. Game dengan tokoh
Indah Tjahjawulan+2 more
doaj +1 more source
Vertical Integration, Exclusivity and Game Sales Performance in the U.S. Video Game Industry [PDF]
This paper empirically investigates the relation between vertical integration and video game performance in the U.S. video game industry. For this purpose, we use a widely used data set from NPD on video game montly sales from October 2000 to October ...
Gil, Ricard, Warzynski, Frédéric
core +1 more source
By two: A two-dimensional mobile game model for novice developers
Abdallah Qusef+3 more
openalex +2 more sources
INVESTIGATING GAME DEVELOPERS' GUILT EMOTIONS USING SENTIMENT ANALYSIS [PDF]
Lamiaa Mostafa and MarwaAbd Elghany
openalex +1 more source
Developers' Competition Behaviour of Land Reserve in Assembled Buildings Development: Based on Game Analysis Framework [PDF]
Gangqiang Luo, Wang Qin
openalex +1 more source
Dynamic systems model of innovation capacity: Applications and game developers in DKI-Jakarta
Indra Hariadi, Sugeng
openalex +2 more sources
Using Assassin's Creed: Odyssey to teach Olympia as part of the Classical Civilisation A Level
This study looks at the effective use of Assassin's Creed: Odyssey to teach Greek Religion at A Level. A focus of this study is to identify good teaching practice in using this tool to improve source recall as well as pupils’ ability to use these sources
Vlada Oulitskaia
doaj +1 more source