COMPUTER GAME INTELLECTUAL PROPERTY RIGHTS: HOW TO PROTECT THE INTERESTS OF DEVELOPERS?
O.I. Chepys, D.O. Kalynchak
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Game development for teaching physics
Abstract The paper describes two computer games which we developed to teach abstract physics concepts: A Slower Speed of Light, designed to teach Special Relativity, and Kirchhoff’s Revenge, designed to teach circuit laws. We report on experiences and research results using these games in physics lessons at college and high school level,
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Is Resistance Futile?: Early Career Game Developers, Generative AI, and Ethical Skepticism [PDF]
Josiah D Boucher+2 more
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Behavioral Strategies between Government and Real Estate Developers on Prefabricated Buildings Based on Triangular Fuzzy Matrix Game [PDF]
Yanhu Han, Siyuan Song, Weiling Zhuang
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Digital games have become a ubiquitous part of our society. In many countries, game development is a substantial and important industry. Academic institutions provide programmes aimed at preparing students for careers in game development. Over the past 20 years, there has been great interest in game research.
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everyday lives of video game developers: Experimentally understanding underlying systems/structures
Casey O’Donnell
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Strategies for promoting green buildings: integrating evolutionary game and SEIR models. [PDF]
Wang S, Zhu D.
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Developer Discourse: Exploring Technical Communication Practices within Video Game Development
Rudy McDaniel, Alice Joanna Robison Daer
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Changes in UK gaming legislation and the opportunities presented for property developers and investors [PDF]
Julian Harris
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Evolutionary game theory analysis for understanding the decision-making mechanisms of governments and developers on green building incentives [PDF]
Ke Fan, Eddie C.M. Hui
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