The "IP Pub Quiz": a new interprofessional learning activity to improve students' perception of interprofessional education and collaborative practice - a pre-post study. [PDF]
Büsser L +3 more
europepmc +1 more source
Artificial intelligence for algorithmic trading digital assets: evidence from the Counter-Strike 2 skin market. [PDF]
Guede-Fernández F +6 more
europepmc +1 more source
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers
Mia Consalvo, Christopher Paul
openalex +2 more sources
The ninth art, tells the story of cultural China and the world: Cultural interaction in cross-cultural video game communication-based on 'Genshin Impact' YouTube comments. [PDF]
Zhang B, Zhou M, Pu C.
europepmc +1 more source
A review of urban planning tools for empowering public participation. [PDF]
Hanan S, Carhart N.
europepmc +1 more source
Immersive virtual reality for functional hand and finger rehabilitation: results from a randomized controlled trial in 150 patients after traumatic hand injuries. [PDF]
Prahm C +6 more
europepmc +1 more source
Develop a prototype gamified physical activity engagement mobile game: The gamification framework will be tested by patient focus groups via the eHealth app. A procedural content generation technique will be used for use generated game content on social networks.
openaire +1 more source
Extremist identity creation through performative infighting on Steam. [PDF]
Newhouse AB, Kowert R.
europepmc +1 more source
An in-depth understanding of stakeholders' experiences about their participation in the co-production of 'Maze Out': a serious game for the treatment of eating disorders. [PDF]
Guala MM +8 more
europepmc +1 more source

