Results 11 to 20 of about 116,613 (254)
Editorial: Behind the Making [PDF]
Few theses, proposals and books in game studies start without some statement of the importance of video games as a media format. However, despite this emphasis on the industry’s size and importance, very little academic attention goes toward what is ...
Assuncao, Carina+8 more
core +3 more sources
Inclusion unlocks the creative potential of gender diversity in teams. [PDF]
Several studies have highlighted the potential contribution of gender diversity to creativity, also noted challenges stemming from conflicts and a deficit of trust.
Vedres B, Vásárhelyi O.
europepmc +2 more sources
Customer and Developers Point of Views to Game Cloning
Game Cloning is an action of cloning games. This non-ethical action reaps many controversial matters from game customer and developer in game industry. As a result, this action is considered a wrongdoing.
Ryan Susanto
openalex +4 more sources
Korelasi Tipe Pemain Dengan Pengukuran Usability Pada Game Freemium
Game merupakan kategori terpopuler di Play Store dan App Store, matangnya industri game sudah terbentuk sejak puluhan tahun lalu dari zaman konsol.
. Rizky
doaj +1 more source
The purpose of this study was to determine whether the game developer tool has good capabilities to assist students in learning algorithm concepts and determine whether the game developer tool promotes a good student attitude. This research is based on a
Siti Sakinah Mohd Yusof+2 more
doaj +1 more source
The effect of an uncertain commission rate on the decisions of a capital-constrained developer
This study investigates a green supply chain consisting of a capital-constrained developer who sells a product via a platform. The parties interact via an agency contract, in which the platform charges a fixed proportion of the revenue gained from each ...
Tal Avinadav, Priel Levy
doaj +1 more source
Pengaruh Persepsi Nilai Pada Intensi Pembelian Produk Virtual Yang Dimediasi Oleh Kepuasan [PDF]
. This study investigates online game consumer intention to purchase virtualproduct offered during the playing period. Satisfaction of the game was predicted asmediating variable in the influence of perceived value to purchase intention.Hypotheses ...
Lunardy, D. (Dennis)+1 more
core +3 more sources
Penelitian ini merupakan kajian mengenai adaptasi program pelatihan peningkatan fokus atensi kedalam bentuk program komputer. Penelitian ini bertujuan untuk mengembangkan alat penunjang pelatihan peningkatan fokus atensi, dengan cara mengubahnya kedalam ...
Asyiah Ummul Muttaqinah+2 more
doaj +1 more source
Analysis on Marketing Strategies of Tencent Games—Take Honor of Kings as an Example [PDF]
This paper mainly focuses on the marketing strategies of Tencent Games. Tencent Games has the largest revenue all over the world. It is considered that the effective marketing strategies play important roles in global competition.
Shen Dantong
doaj +1 more source
The game industry has continued to grow over the past few years. Games are being developed, and have an economic value not only in the artistic sector, but also in the industrial sector, the latter being known as the creative industry.
Ngurah Rangga Wiwesa+4 more
doaj +1 more source