Results 11 to 20 of about 123,097 (350)
Customer and Developers Point of Views to Game Cloning
Game Cloning is an action of cloning games. This non-ethical action reaps many controversial matters from game customer and developer in game industry. As a result, this action is considered a wrongdoing.
Ryan Susanto
doaj +3 more sources
Inclusion unlocks the creative potential of gender diversity in teams [PDF]
Several studies have highlighted the potential contribution of gender diversity to creativity, also noted challenges stemming from conflicts and a deficit of trust.
Balázs Vedres, Orsolya Vásárhelyi
doaj +2 more sources
A Data-Driven Game Theoretic Strategy for Developers in Software Crowdsourcing: A Case Study [PDF]
Crowdsourcing has the advantages of being cost-effective and saving time, which is a typical embodiment of collective wisdom and community workers’ collaborative development. However, this development paradigm of software crowdsourcing has not been
Zhifang Liao +3 more
openalex +4 more sources
Editorial: Behind the Making [PDF]
Few theses, proposals and books in game studies start without some statement of the importance of video games as a media format. However, despite this emphasis on the industry’s size and importance, very little academic attention goes toward what is ...
Lars de Wildt +8 more
doaj +2 more sources
Korelasi Tipe Pemain Dengan Pengukuran Usability Pada Game Freemium
Game merupakan kategori terpopuler di Play Store dan App Store, matangnya industri game sudah terbentuk sejak puluhan tahun lalu dari zaman konsol.
. Rizky
doaj +1 more source
The purpose of this study was to determine whether the game developer tool has good capabilities to assist students in learning algorithm concepts and determine whether the game developer tool promotes a good student attitude. This research is based on a
Siti Sakinah Mohd Yusof +2 more
doaj +1 more source
Flipping Game Development [PDF]
This work describes the implementation of a flip teaching alternative in an introductory game development course, using resources from a massive open online course. The results proved to achieve better grades and higher satisfaction to previous and similar lecture-based courses.
Linares-Pellicer, Jordi|||0000-0002-3315-1716 +2 more
openaire +3 more sources
PENGARUH PERSEPSI NILAI PADA INTENSI PEMBELIAN PRODUK VIRTUAL YANG DIMEDIASI OLEH KEPUASAN [PDF]
. This study investigates online game consumer intention to purchase virtual product offered during the playing period. Satisfaction of the game was predicted as mediating variable in the influence of perceived value to purchase intention.
Hetty Karunia Tunjungsari +1 more
doaj +3 more sources
The effect of an uncertain commission rate on the decisions of a capital-constrained developer
This study investigates a green supply chain consisting of a capital-constrained developer who sells a product via a platform. The parties interact via an agency contract, in which the platform charges a fixed proportion of the revenue gained from each ...
Tal Avinadav, Priel Levy
doaj +1 more source
Platformisation in game development [PDF]
This article examines how the process of platformisation is manifesting in videogame development. Rather than reinforcing a top-down perspective of platformisation centred on distribution platforms like app stores, we focus on often overlooked game-making tools and the independent, entrepreneurial, and fringe communities that govern and use them.
Chia, Aleena +3 more
openaire +6 more sources

