Results 201 to 210 of about 116,613 (254)
Smartphone virtual reality for pain management during pediatric burn care transition: study protocol for a randomized controlled trial. [PDF]
Armstrong M+9 more
europepmc +1 more source
Development Cycle: Games [PDF]
The children’s audience for Disney’s Blast (1997–2006) was varied. To appeal to different interests, Disney Online designed a series of “channels” for players to tune into.1 Each of these online channels had their own theme and featured original animation and games.
Newton Lee, Krystina Madej
openaire +1 more source
Game development is hard—not so much because it’s rocket science, but because there’s a huge amount of information to digest before you can actually start writing the game of your dreams. On the programming side, you have to worry about such mundane things as file input/output (I/O), user input handling, audio and graphics programming, and networking ...
Mario Zechner, Robert Green
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Some of the next articles are maybe not open access.
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The Development of a Research Game
Journal of the Operational Research Society, 1980A RESEARCH game has been developed to investigate the behaviour of decision makers. Previous papers have described both the Organisational Control Game, a hierarchical wargame in which the player has the role of a Divisional Commander, and the Superior Commander system used to control and replicate it.'-3 In this note, some results are reported from ...
Cooper, D.F.+3 more
openaire +2 more sources
2011
As kids of the eighties and nineties, we naturally grew up with our trusty Nintendo Game Boys and Sega Game Gears. We spent countless hours helping Mario rescue the princess, getting the highest score in Tetris, and racing our friends in Super RC Pro-Am via Link Cable. We took these awesome pieces of hardware with us everywhere we could.
Mario Zechner, Robert Green
openaire +2 more sources
As kids of the eighties and nineties, we naturally grew up with our trusty Nintendo Game Boys and Sega Game Gears. We spent countless hours helping Mario rescue the princess, getting the highest score in Tetris, and racing our friends in Super RC Pro-Am via Link Cable. We took these awesome pieces of hardware with us everywhere we could.
Mario Zechner, Robert Green
openaire +2 more sources
Game Development: Graphics [PDF]
Casual games were once the domain of Flash and the Web. Today, casual gaming is making big waves in the mobile space. While there have been mobile gaming devices for some time, the advent of smartphones that are capable of playing games has in effect put a gaming device in the pockets of millions of people who would never buy a dedicated gaming devices.
Lucas Jordan, Pieter Greyling
openaire +1 more source