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Develop games of skill

Primary Teacher Update, 2013
A major anniversary for the FA provides a great opportunity to try out small-sided games, encouraging pupils to think tactically and improve their own performance.
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Games development in VRML

Virtual Reality, 2000
Web 3D technologies have developed very rapidly over the past few years resulting in, for example, the standardisation of the Virtual Reality Modelling Language (VRML97). Although such technologies have the infrastructure for considerable improvements of games products, they have not yet taken off as games development languages.
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Game Development: Animation

2011
There are really two types of animations in any application—one that can be described during the development of the application and another that is dynamically defined at runtime. Depending on the type of game you are creating, you may find that all of your animations can be defined beforehand, or you may realize that the location of each game element ...
Pieter Greyling, Lucas Jordan
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Introduction to Game Development

2020
There are an estimated 2.8 million apps on Google Play (at the time of writing), and 300,000 of them are games. That’s a lot of games; and it will still grow. Anyone thinking of writing a novel game will be hard-pressed, considering that programmers have been writing games for a long time now.
Mario Zechner   +3 more
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Game Development with Arduino

2013
Game development on the Arduino can push both the hardware resources and the developer’s imagination to their potential. Games can be simple or extremely complex, challenging skills or even telling a story. This chapter explores game development as it is related to the Arduino.
Dan Cervo, Rick Anderson
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Game Development with Unity

2010
Most of us have built our own game engine in one form or another. If you are a programmer and you build games, then it is like a rite of passage. I have done it. In fact, I have done it a few times. 2D-game engines based on Core Animation, both 2D and 3D engines based on OpenGL and OpenGL ES, the list goes on. I love making my own engines.
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The Development of Game Theory

1971
Abstract : In the development of game theory, from a mathematized to a mathematical discipline, there is a natural classification of the historical progress into three periods. The first period - until the appearance of J. von Neumann's and O. Morgenstern's monograph - may be called pre-monographic. The second period is constituted by J.
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The Development of Game Analysis

Transactional Analysis Journal, 2000
Without in-depth game analysis, transactional analysis may become an empty shell of people saying, and sincerely believing, “I'm OK and you….” The author's introduction to game analysis began with ...
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Game development

ACM SIGGRAPH 2006 Courses on - SIGGRAPH '06, 2006
Dan Baker, Naty Hoffman
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Introduction to Game Development

2013
In the first edition of this book, the classic point-and-click adventure genre provided not only a forgiving environment in which to create a game, but it also allowed readers to explore tips, tricks, and techniques often ignored in other beginning Unity game books.
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