Results 211 to 220 of about 116,613 (254)
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Primary Teacher Update, 2013
A major anniversary for the FA provides a great opportunity to try out small-sided games, encouraging pupils to think tactically and improve their own performance.
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A major anniversary for the FA provides a great opportunity to try out small-sided games, encouraging pupils to think tactically and improve their own performance.
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Virtual Reality, 2000
Web 3D technologies have developed very rapidly over the past few years resulting in, for example, the standardisation of the Virtual Reality Modelling Language (VRML97). Although such technologies have the infrastructure for considerable improvements of games products, they have not yet taken off as games development languages.
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Web 3D technologies have developed very rapidly over the past few years resulting in, for example, the standardisation of the Virtual Reality Modelling Language (VRML97). Although such technologies have the infrastructure for considerable improvements of games products, they have not yet taken off as games development languages.
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2011
There are really two types of animations in any application—one that can be described during the development of the application and another that is dynamically defined at runtime. Depending on the type of game you are creating, you may find that all of your animations can be defined beforehand, or you may realize that the location of each game element ...
Pieter Greyling, Lucas Jordan
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There are really two types of animations in any application—one that can be described during the development of the application and another that is dynamically defined at runtime. Depending on the type of game you are creating, you may find that all of your animations can be defined beforehand, or you may realize that the location of each game element ...
Pieter Greyling, Lucas Jordan
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Introduction to Game Development
2020There are an estimated 2.8 million apps on Google Play (at the time of writing), and 300,000 of them are games. That’s a lot of games; and it will still grow. Anyone thinking of writing a novel game will be hard-pressed, considering that programmers have been writing games for a long time now.
Mario Zechner+3 more
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2013
Game development on the Arduino can push both the hardware resources and the developer’s imagination to their potential. Games can be simple or extremely complex, challenging skills or even telling a story. This chapter explores game development as it is related to the Arduino.
Dan Cervo, Rick Anderson
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Game development on the Arduino can push both the hardware resources and the developer’s imagination to their potential. Games can be simple or extremely complex, challenging skills or even telling a story. This chapter explores game development as it is related to the Arduino.
Dan Cervo, Rick Anderson
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2010
Most of us have built our own game engine in one form or another. If you are a programmer and you build games, then it is like a rite of passage. I have done it. In fact, I have done it a few times. 2D-game engines based on Core Animation, both 2D and 3D engines based on OpenGL and OpenGL ES, the list goes on. I love making my own engines.
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Most of us have built our own game engine in one form or another. If you are a programmer and you build games, then it is like a rite of passage. I have done it. In fact, I have done it a few times. 2D-game engines based on Core Animation, both 2D and 3D engines based on OpenGL and OpenGL ES, the list goes on. I love making my own engines.
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The Development of Game Theory
1971Abstract : In the development of game theory, from a mathematized to a mathematical discipline, there is a natural classification of the historical progress into three periods. The first period - until the appearance of J. von Neumann's and O. Morgenstern's monograph - may be called pre-monographic. The second period is constituted by J.
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The Development of Game Analysis
Transactional Analysis Journal, 2000Without in-depth game analysis, transactional analysis may become an empty shell of people saying, and sincerely believing, “I'm OK and you….” The author's introduction to game analysis began with ...
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Introduction to Game Development
2013In the first edition of this book, the classic point-and-click adventure genre provided not only a forgiving environment in which to create a game, but it also allowed readers to explore tips, tricks, and techniques often ignored in other beginning Unity game books.
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