Results 21 to 30 of about 116,613 (254)

IMPLEMENTASI MIROKREDENSIAL DI INDONESIA: MENGUKUR PENERIMAAN TEKNOLOGI MAHASISWA [THE IMPLEMENTATION OF MICROCREDENTIALS IN INDONESIA: MEASURING STUDENTS’ TECHNOLOGY ACCEPTANCE]

open access: yesPolyglot: Jurnal Ilmiah, 2023
This study aimed to analyse the main four major components of the Technology Acceptance Model (TAM) in study participants (N = 275). Study participants are students who enrolled in the full online Micro-Credential Developer Program and participated ...
Stella Stefany   +3 more
doaj   +1 more source

The Genesis and Self-Reliance of Indonesian Local Game Developers as the National Creative Workers in Contemporary Indonesia

open access: yesCommunication & Society (Formerly Comunicación y Sociedad), 2023
This study examines the contemporary condition of Indonesian local game developers as a part of the national creative workers. The case study method is applied in parallel with the participant’s observation and the results were retrieved by exploring ...
Sandy Allifiansyah
doaj   +1 more source

Lightning Effects Technique Comparison in Unity 3D

open access: yesJurnal Informatika, 2019
Game developer team especially indie game developer mostly has small number of members and sometimes unbalanced team composition. Sometimes it has more artist than programmer, sometimes it is the opposite. At the same time, consumer will choose game that
Syauqi Hidayatul Hakim   +1 more
doaj   +1 more source

Evaluation of Algorithms for Randomizing Key Item Locations in Game Worlds

open access: yesIEEE Access, 2021
In the past few years, game randomizers have become increasingly popular. In general, a game randomizer takes some aspect of a game that is usually static and shuffles it somehow.
Caleb H. Johnson   +3 more
doaj   +1 more source

Implementasi Metode Multimedia Development Life Cycle pada Game Visual Novel “Sebelum Kamu Membenciku”

open access: yesJurnal Teknologi Informatika & Komputer, 2022
Minat baca warga Indonesia semakin naik setiap tahunnya. Hal ini merupakan salah satu tanda peluang bagi game naratif untuk semakin berkembang di era digital seperti sekarang.
Donny Maulana   +2 more
doaj   +1 more source

Attack of the bric-a-brac, appropriation et créativité du joueur dans les jeux vidéo de type Make&Play

open access: yesSciences du Jeu, 2023
This text presents the thoughts that led to the realization of the video game Attack of the bric-a-brac. From the analysis of the progressive opacity of the border between player and developer to contemporary practices of reappropriation and diversion of
Tatiana Vilela dos Santos
doaj   +1 more source

Mitologi Dalam Video Game: Pesan-pesan Politik Dalam Video Games Amerika Serikat

open access: yesJurnal the Messenger, 2016
Video Game, especially in Indonesia, has been long seeing as kid toy with minimum or no psychological impact to the player. This view is a serious mistake since video game able to transmit violence message to political message into their audience or ...
Fajriannoor Fanani
doaj   +1 more source

Practical recommendations from a multi-perspective needs and challenges assessment of citizen science games.

open access: yesPLoS ONE, 2023
Citizen science games are an increasingly popular form of citizen science, in which volunteer participants engage in scientific research while playing a game. Their success depends on a diverse set of stakeholders working together-scientists, volunteers,
Joshua Aaron Miller   +3 more
doaj   +1 more source

Positioning game review as a crucial element of game user feedback in the ongoing development of independent video games

open access: yesComputers in Human Behavior Reports, 2021
The research is designed to determine the extent to which game reviews on the Steam platform can be used as a means of discerning the common needs of players and any flaws in existing games.
Xinge Tong
doaj   +1 more source

The Game “Quiz Besemah” Sebagai Media Untuk Memperkenalkan Budaya Kota Pagar Alam

open access: yesJournal of Information Systems and Informatics, 2021
Pagar Alam City has great potential in the field of tourism, both natural and cultural tourism. Pagar Alam City is also known as one of the Besemah tribal areas with various cultural heritages.
Lendy Rahmadi, Medi Triawan
doaj   +1 more source

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