Results 21 to 30 of about 123,097 (350)

Validasi Aplikasi Komputer untuk Peningkatan Fokus Atensi pada Anak dengan Gangguan Pemusatan Perhatian (GPP)

open access: yesPsikologika: Jurnal Pemikiran dan Penelitian Psikologi, 2021
Penelitian ini merupakan kajian mengenai adaptasi program pelatihan peningkatan fokus atensi kedalam bentuk program komputer. Penelitian ini bertujuan untuk mengembangkan alat penunjang pelatihan peningkatan fokus atensi, dengan cara mengubahnya kedalam ...
Asyiah Ummul Muttaqinah   +2 more
doaj   +1 more source

IMPLEMENTASI MIROKREDENSIAL DI INDONESIA: MENGUKUR PENERIMAAN TEKNOLOGI MAHASISWA [THE IMPLEMENTATION OF MICROCREDENTIALS IN INDONESIA: MEASURING STUDENTS’ TECHNOLOGY ACCEPTANCE]

open access: yesPolyglot: Jurnal Ilmiah, 2023
This study aimed to analyse the main four major components of the Technology Acceptance Model (TAM) in study participants (N = 275). Study participants are students who enrolled in the full online Micro-Credential Developer Program and participated ...
Stella Stefany   +3 more
doaj   +1 more source

The Role of Intellectual Property Awareness and Motivation in Game Product Innovation as a Creative Industry

open access: yesProceedings, 2022
The game industry has continued to grow over the past few years. Games are being developed, and have an economic value not only in the artistic sector, but also in the industrial sector, the latter being known as the creative industry.
Ngurah Rangga Wiwesa   +4 more
doaj   +1 more source

Analysis on Marketing Strategies of Tencent Games—Take Honor of Kings as an Example [PDF]

open access: yesE3S Web of Conferences, 2021
This paper mainly focuses on the marketing strategies of Tencent Games. Tencent Games has the largest revenue all over the world. It is considered that the effective marketing strategies play important roles in global competition.
Shen Dantong
doaj   +1 more source

The Strength of Direct Ties: Evidence from the Electronic Game Industry [PDF]

open access: yes, 2010
We analyze the economic effects of a developer’s connectedness in the electronic game industry. Knowledge spillovers between developers should be of special relevance in this knowledge-based industry. We calculate measures for a developer’s connectedness
Claussen, Jörg   +2 more
core   +7 more sources

The Genesis and Self-Reliance of Indonesian Local Game Developers as the National Creative Workers in Contemporary Indonesia

open access: yesCommunication & Society (Formerly Comunicación y Sociedad), 2023
This study examines the contemporary condition of Indonesian local game developers as a part of the national creative workers. The case study method is applied in parallel with the participant’s observation and the results were retrieved by exploring ...
Sandy Allifiansyah
doaj   +1 more source

Igor Sheihas, a game expert, zoologist, and developer of principles of game management [PDF]

open access: yesNovitates Theriologicae, 2022
An essay on I. Sheihas, game expert, mammalogist, and ecologist who leads the game management sector of the Steppe branch of the Ukrainian Research Institute of Forestry and Agroforestry (Oleshky). The majority of his works are related to the game fauna,
Igor Zagorodniuk
doaj  

Lightning Effects Technique Comparison in Unity 3D

open access: yesJurnal Informatika, 2019
Game developer team especially indie game developer mostly has small number of members and sometimes unbalanced team composition. Sometimes it has more artist than programmer, sometimes it is the opposite. At the same time, consumer will choose game that
Syauqi Hidayatul Hakim   +1 more
doaj   +1 more source

Attack of the bric-a-brac, appropriation et créativité du joueur dans les jeux vidéo de type Make&Play

open access: yesSciences du Jeu, 2023
This text presents the thoughts that led to the realization of the video game Attack of the bric-a-brac. From the analysis of the progressive opacity of the border between player and developer to contemporary practices of reappropriation and diversion of
Tatiana Vilela dos Santos
doaj   +1 more source

Evaluation of Algorithms for Randomizing Key Item Locations in Game Worlds

open access: yesIEEE Access, 2021
In the past few years, game randomizers have become increasingly popular. In general, a game randomizer takes some aspect of a game that is usually static and shuffles it somehow.
Caleb H. Johnson   +3 more
doaj   +1 more source

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