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Simulation & Gaming, 2019
Background and aim. Previous literature has discussed tensions between the field of game design and the field of education. It has been emphasized that it is important to address this tension when developing game based learning (GBL).
J. Linderoth, Björn Sjöblom
semanticscholar +1 more source
Background and aim. Previous literature has discussed tensions between the field of game design and the field of education. It has been emphasized that it is important to address this tension when developing game based learning (GBL).
J. Linderoth, Björn Sjöblom
semanticscholar +1 more source
Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study
IEEE Games Entertainment Media Conference, 2018Following the commercial release of VR systems like HTC Vive and Oculus Rift to mainstream consumers, academic publications have explored the challenges of text entry in virtual reality.
Sidney Bovet +7 more
semanticscholar +1 more source
Game postmortems vs. developer Reddit AMAs: computational analysis of developer communication
International Conference on Foundations of Digital Games, 2019Postmortems and Reddit Ask Me Anything (AMA) threads represent communications of game developers through two different channels about their game development experiences, culture, processes, and practices.
Chien Lu, J. Peltonen, Timo Nummenmaa
semanticscholar +1 more source
Masculine Pleasures as Normalized Practices: Character Design in the Video Game Industry
Games Cult., 2021Scholars have extensively studied video game labor practices (e.g., Bulut, E. (2015). Glamor above, precarity below: Immaterial labor in the video game industry. Critical Studies in Media Communication, 32(3), 193-207.
Jessica E. Tompkins, Nicole Martins
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Grounded Theory of Accessible Game Development
International Conference on Foundations of Digital Games, 2021Digital games represent a prominent element of popular culture, with the ability to play as well as participate in video game discourse being a matter of inclusion and equality.
Jozef Kulik, Jen Beeston, P. Cairns
semanticscholar +1 more source
Simulation & Gaming, 2020
A usability study of a Virtual Reality Sterile Urinary Catheter Insertion Game (VR SUCIG) was conducted to understand user needs in regards to this game.
Karen R. Breitkreuz +16 more
semanticscholar +1 more source
A usability study of a Virtual Reality Sterile Urinary Catheter Insertion Game (VR SUCIG) was conducted to understand user needs in regards to this game.
Karen R. Breitkreuz +16 more
semanticscholar +1 more source
GAMED: digital educational game development methodology
SIMULATION, 2015Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such as digital graphic design, education, gaming ...
Serdar Aslan, Osman Balci
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Developing MOBA games using the Unity game engine
2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2017MOBA (Multiplayer Online Battle Arena) games are currently one of the most popular online video game genres. This paper discusses implementation of a typical MOBA game prototype for Windows platform in a popular game engine Unity 5. The focus is put on using the built-in Unity components in a MOBA setting, developing additional behaviours using Unity's
Polančec, Domagoj, Mekterović, Igor
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