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Citizen science games are an increasingly popular form of citizen science, in which volunteer participants engage in scientific research while playing a game. Their success depends on a diverse set of stakeholders working together-scientists, volunteers,
Joshua Aaron Miller +3 more
doaj +1 more source
The research is designed to determine the extent to which game reviews on the Steam platform can be used as a means of discerning the common needs of players and any flaws in existing games.
Xinge Tong
doaj +1 more source
Analyzing Strengths and Weaknesses of Modern Game Engines
— The growing relevance of gaming engines in the gaming industry is making it gradually harder for a prospective developer to choose a game engine. In this analytical paper, the authors analyzed the following game engines: Cocos2D-X, CryEngine, GDevelop,
Tauheed Khan Mohd +4 more
semanticscholar +1 more source
The Game “Quiz Besemah” Sebagai Media Untuk Memperkenalkan Budaya Kota Pagar Alam
Pagar Alam City has great potential in the field of tourism, both natural and cultural tourism. Pagar Alam City is also known as one of the Besemah tribal areas with various cultural heritages.
Lendy Rahmadi, Medi Triawan
doaj +1 more source
Moving Targets: The Constant Change of Mobile Game Development
This interview is excerpted from a series we conducted in early 2011 with James Johnson, an independent mobile game developer in the US. Prior to creating his own games, Johnson worked as a programmer for Octopi, F.U.N.
Judd Ruggill, Ken S. McAllister
doaj +1 more source
Leadership Types in Support of Creativity and Innovation Within Video Game Studios in Indonesia
This study explores the leadership type most impacting organizational climate, creativity, and innovation in game studios. This study also addresses a gap in previous studies: organizational creativity's role in producing innovative products.
Minaldi Loeis +3 more
doaj +1 more source
Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations
Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game.
Joseph Alexander Brown +3 more
doaj +1 more source
Designer Modeling for Personalized Game Content Creation Tools
With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process through personalized interactions between the software and the game developer.
Antonios Liapis +2 more
semanticscholar +1 more source
Co-creative expertise: Auran games and fury: A case study [PDF]
This article discusses the ways in which the relations among professional and non-professional participants in co-creative relations are being reconfigured as part of the shift from a closed industrial paradigm of expertise toward open and distributed ...
Banks, John
core +2 more sources
The video game industry’s labor practices have become an increasingly common topic of discussion throughout game studies and the gaming community, especially when it comes to “crunch” or periods of intense, extended overtime.
Amanda C. Cote, Brandon C. Harris
semanticscholar +1 more source

