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How to Optimize the Commission Allocation
in this paper, the commission allocation mechanism between the mobile application store and the mobile application developer is studied under the game theory.
Yi Lan, Li Wan-Ling
doaj +1 more source
Pembuatan Game Kluyuran di Kediri Berbasis Android Dan C#
Minat masyarakat begitu besar terhadap permainan game sangat disayangkan apabila dalam pengembangan game sebagian besar hanya dikembangkan oleh developer game dari luar negri, sedangkan dalam pembuatan game sendiri tidaklah cukup sulit untuk dipelajari.
Ashafidz Fauzan Dianta
doaj +1 more source
"A step into the abyss" Transmedia in the UK Games and Television Industries [PDF]
This article uses a media industries studies perspective to investigate the current state of transmedia production in the UK. Analysing the discursive statements of a range of industry participants from both UK television and games industries, the ...
Johnston, Keith M, Phillips, Tom
core +1 more source
Managing passenger information during disruption (PIDD) is a significant factor in running effective and quick-to-recover rail operations. Disruptions are unpredictable, and their timely resolution is ultimately dependent on the expert knowledge of ...
Ben Clegg +2 more
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PREFABRICATED HOUSING SUBSIDY ANALYSIS IN CHINA BASED ON AN EVOLUTIONARY GAME MODEL
Prefabricated housing and cast-in-site housing are two alternatives for selection by developers and customers. The government, as the policy maker, creates incentive policies to encourage developers and customers to choose prefabricated housing.
Kaicheng Shen +3 more
semanticscholar +1 more source
The Game Walkthrough Corpus (GWTC) – A Resource for the Analysis of Textual Game Descriptions
We present the Game Walkthrough Corpus (GWTC), which contains 12,295 unique walkthrough documents covering 6,117 games. For each game walkthrough, we provide frequencies of unigrams and bigrams, treating the walkthrough document as a Bag of Words.
Manuel Burghardt, Jochen Tiepmar
doaj +1 more source
A cross‐faculty simulation model for authentic learning [PDF]
This paper proposes a cross‐faculty simulation model for authentic learning that bridges the gap between short group‐based simulations within the classroom and longer individual placements in professional working contexts.
Andrew Middleton +9 more
core +1 more source
Video game preservation in the UK: a survey of records management practices [PDF]
Video games are a cultural phenomenon; a medium like no other that has become one of the largest entertainment sectors in the world. While the UK boasts an enviable games development heritage, it risks losing a major part of its cultural output through ...
Bachell, Alasdair, Barr, Matthew
core +3 more sources
Currently, it is hoped that a robot, which can work together with humans or directly for humans, will be developed because of changing societal needs. Therefore, a robot environment as a human peripheral is necessary. Some of its functions must provide intimacy with humans.
Mitsumasa YODA, Yasuhito SHIOTA
openaire +2 more sources
THE MOBILE SERIOUS GAME “EASY HTML”: SCENARIOS AND PERSPECTIVES [PDF]
The principle of gamification is very simple: it is a matter of using the game or its principles to facilitate learning. In our case, we are talking about mobile serious games (MSG), and more specifically the creation of scenarios to succeed this MSG. We
C. Meftah +3 more
doaj +1 more source

