Results 41 to 50 of about 116,613 (254)
Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning
Free-to-play mobile games monetize players through different business models, with higher player engagement leading to revenue increases. Consequently, the foremost goal of game designers and developers is to keep their audience engaged with the game for
Kuzma Mustač+3 more
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Mobile game merupakan aplikasi game yang terdapat dalam mobile phone. Ada beberapa genre mobile game yang berkembang saat ini, salah satunya yaitu Role Play Game (RPG).
Prakhas Candra Joni
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THE MOBILE SERIOUS GAME “EASY HTML”: SCENARIOS AND PERSPECTIVES [PDF]
The principle of gamification is very simple: it is a matter of using the game or its principles to facilitate learning. In our case, we are talking about mobile serious games (MSG), and more specifically the creation of scenarios to succeed this MSG. We
C. Meftah+3 more
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Making apartments affordable: moving from speculative to deliberative development [PDF]
Urban consolidation policies in Australia presuppose apartments as the new dominant housing type, but much of what the market has delivered is criticised as over-development, and as being generic, poorly-designed, environmentally unsustainable and ...
Andrea Sharam, Lyndall Bryant, Tom Alves
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A first-hand account of Quicksilva and its part in the birth of the UK games industry, 1981–1982
This article is a first-hand account of the birth of the UK game development industry through the lens of the rise of Quicksilva, the most successful game development company of the early 1980s.
Mark Eyles
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Currently, it is hoped that a robot, which can work together with humans or directly for humans, will be developed because of changing societal needs. Therefore, a robot environment as a human peripheral is necessary. Some of its functions must provide intimacy with humans.
Yasuhito Shiota, Mitsumasa Yoda
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The Industry and Policy Context for Digital Games for Empowerment and Inclusion:Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification [PDF]
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of exclusion will be shaped by, and may influence the development of a range of sectors that supply products, services, technology and ...
Misuraca, Gianluca, Stewart, James
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Developing an Empathy Spectrum for Games [PDF]
Games often encourage players to feel empathy for characters or scenarios by design. However, the term ‘empathy’ is often misunderstood and used in a variety of contexts as a substitute for feelings of sympathy, pity and compassion. This article defines a distinction between these similar terms and uses their definitions to describe how players ...
Adam Jerrett, Peter Howell, Neil Dansey
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Modeling and analysis of media’s role in popularizing the blue whale game
Media plays a vital role in disseminating any crucial information to the society. This helps the unaware population of the society to gain awareness regarding a particular information.
Harendra Verma+3 more
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BackgroundThe use of serious games in health care is on the rise, as these games motivate treatment adherence, reduce treatment costs, and educate patients and families.
Stéphanie Carlier+3 more
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