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"A step into the abyss" Transmedia in the UK Games and Television Industries [PDF]
This article uses a media industries studies perspective to investigate the current state of transmedia production in the UK. Analysing the discursive statements of a range of industry participants from both UK television and games industries, the ...
Johnston, Keith M, Phillips, Tom
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Managing passenger information during disruption (PIDD) is a significant factor in running effective and quick-to-recover rail operations. Disruptions are unpredictable, and their timely resolution is ultimately dependent on the expert knowledge of ...
Ben Clegg +2 more
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The Game Walkthrough Corpus (GWTC) – A Resource for the Analysis of Textual Game Descriptions
We present the Game Walkthrough Corpus (GWTC), which contains 12,295 unique walkthrough documents covering 6,117 games. For each game walkthrough, we provide frequencies of unigrams and bigrams, treating the walkthrough document as a Bag of Words.
Manuel Burghardt, Jochen Tiepmar
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Mobile application platform heterogeneity: Android vs Windows phone vs iOS vs Firefox OS [PDF]
Modern smartphones have a rich spectrum of increasingly sophisticated features, opening opportunities for software-led innovation. Of the large number of platforms to develop new software on, in this paper we look closely at three platforms identified as
Ghinea, G +3 more
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Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning
Free-to-play mobile games monetize players through different business models, with higher player engagement leading to revenue increases. Consequently, the foremost goal of game designers and developers is to keep their audience engaged with the game for
Kuzma Mustač +3 more
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Currently, it is hoped that a robot, which can work together with humans or directly for humans, will be developed because of changing societal needs. Therefore, a robot environment as a human peripheral is necessary. Some of its functions must provide intimacy with humans.
Mitsumasa YODA, Yasuhito SHIOTA
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Making apartments affordable: moving from speculative to deliberative development [PDF]
Urban consolidation policies in Australia presuppose apartments as the new dominant housing type, but much of what the market has delivered is criticised as over-development, and as being generic, poorly-designed, environmentally unsustainable and ...
Andrea Sharam, Lyndall Bryant, Tom Alves
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THE MOBILE SERIOUS GAME “EASY HTML”: SCENARIOS AND PERSPECTIVES [PDF]
The principle of gamification is very simple: it is a matter of using the game or its principles to facilitate learning. In our case, we are talking about mobile serious games (MSG), and more specifically the creation of scenarios to succeed this MSG. We
C. Meftah +3 more
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A first-hand account of Quicksilva and its part in the birth of the UK games industry, 1981–1982
This article is a first-hand account of the birth of the UK game development industry through the lens of the rise of Quicksilva, the most successful game development company of the early 1980s.
Mark Eyles
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Mobile game merupakan aplikasi game yang terdapat dalam mobile phone. Ada beberapa genre mobile game yang berkembang saat ini, salah satunya yaitu Role Play Game (RPG).
Prakhas Candra Joni
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