Results 41 to 50 of about 116,613 (254)

Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning

open access: yesApplied Sciences, 2022
Free-to-play mobile games monetize players through different business models, with higher player engagement leading to revenue increases. Consequently, the foremost goal of game designers and developers is to keep their audience engaged with the game for
Kuzma Mustač   +3 more
doaj   +1 more source

Analisis Kualitas Software Pada Pembangunan Mobile Game RPG Berdasarkan Kebutuhan Kualitas Untuk Mobile Game

open access: yesIT Journal Research and Development, 2018
Mobile game merupakan aplikasi game yang terdapat dalam mobile phone. Ada beberapa genre mobile game yang berkembang saat ini, salah satunya yaitu Role Play Game (RPG).
Prakhas Candra Joni
doaj   +1 more source

THE MOBILE SERIOUS GAME “EASY HTML”: SCENARIOS AND PERSPECTIVES [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2020
The principle of gamification is very simple: it is a matter of using the game or its principles to facilitate learning. In our case, we are talking about mobile serious games (MSG), and more specifically the creation of scenarios to succeed this MSG. We
C. Meftah   +3 more
doaj   +1 more source

Making apartments affordable: moving from speculative to deliberative development [PDF]

open access: yes, 2015
Urban consolidation policies in Australia presuppose apartments as the new dominant housing type, but much of what the market has delivered is criticised as over-development, and as being generic, poorly-designed, environmentally unsustainable and ...
Andrea Sharam, Lyndall Bryant, Tom Alves
core   +2 more sources

A first-hand account of Quicksilva and its part in the birth of the UK games industry, 1981–1982

open access: yesCogent Arts & Humanities, 2016
This article is a first-hand account of the birth of the UK game development industry through the lens of the rise of Quicksilva, the most successful game development company of the early 1980s.
Mark Eyles
doaj   +1 more source

Development of Game-Robot

open access: yesJournal of Robotics and Mechatronics, 1992
Currently, it is hoped that a robot, which can work together with humans or directly for humans, will be developed because of changing societal needs. Therefore, a robot environment as a human peripheral is necessary. Some of its functions must provide intimacy with humans.
Yasuhito Shiota, Mitsumasa Yoda
openaire   +4 more sources

The Industry and Policy Context for Digital Games for Empowerment and Inclusion:Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification [PDF]

open access: yes, 2013
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of exclusion will be shaped by, and may influence the development of a range of sectors that supply products, services, technology and ...
Misuraca, Gianluca, Stewart, James
core   +1 more source

Developing an Empathy Spectrum for Games [PDF]

open access: yesGames and Culture, 2020
Games often encourage players to feel empathy for characters or scenarios by design. However, the term ‘empathy’ is often misunderstood and used in a variety of contexts as a substitute for feelings of sympathy, pity and compassion. This article defines a distinction between these similar terms and uses their definitions to describe how players ...
Adam Jerrett, Peter Howell, Neil Dansey
openaire   +3 more sources

Modeling and analysis of media’s role in popularizing the blue whale game

open access: yesInternational Journal of Mathematics for Industry, 2020
Media plays a vital role in disseminating any crucial information to the society. This helps the unaware population of the society to gain awareness regarding a particular information.
Harendra Verma   +3 more
doaj   +1 more source

A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study

open access: yesJMIR Serious Games, 2023
BackgroundThe use of serious games in health care is on the rise, as these games motivate treatment adherence, reduce treatment costs, and educate patients and families.
Stéphanie Carlier   +3 more
doaj   +1 more source

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