Results 61 to 70 of about 1,071,271 (392)

Mesures de compensation écologique : risques ou opportunités pour le foncier agricole en France ?

open access: yesVertigO, 2015
Compensation measures require a developer to offset the negative effects of the project. Two types of approaches are possible. The first one is based on the compensation claim : in this case the developer looks for surfaces on which he can offset its ...
Claire Etrillard, Michel Pech
doaj   +1 more source

EKSPLORASI DESAIN GAME DOTA 2 DALAM MENCIPTAKAN EKONOMI NYATA [PDF]

open access: yes, 2018
Game Dota 2 merupakan sebuah game yang memberikan tantangan dari segi strategi dan aksi dimana para pemain sangat berantusias untuk bermain game dota 2, dimana para pemain game dota 2 akan memilih hero yang disediakan dan memilih atau juga membeli item-
Ririn Dwi Agustin, DS   +1 more
core  

The video game as agencement and the image of new gaming experiences: the work of indie video game developers

open access: yesCulture and Organization, 2021
The growth of the global video game industry has resulted in an inflow of new entrants who aspire to create novel video games and preferably new video game genres.
A. Styhre, Björn Remneland‐Wikhamn
semanticscholar   +1 more source

Patient‐Level Barriers and Facilitators to Inpatient Physical Therapy in Adolescents and Young Adults With a Hematological Malignancy: A Qualitative Study

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Despite their increased risk for functional impairment resulting from cancer and its treatments, few adolescents and young adults (AYAs) with a hematological malignancy receive the recommended or therapeutic dose of exercise per week during inpatient hospitalizations.
Jennifer A. Kelleher   +8 more
wiley   +1 more source

External sources of clean technology: evidence from the clean development mechanism [PDF]

open access: yes, 2013
New technology is fundamental to sustainable development. However, inventors from industrialized countries often refuse technology transfer because they worry about reverse-engineering. When can clean technology transfer succeed?
A Dechezleprêtre   +33 more
core   +2 more sources

Psychological Safety Among Interprofessional Pediatric Oncology Teams in Germany: A Nationwide Survey

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Psychological safety (PS) is essential for teamwork, communication, and patient safety in complex healthcare environments. In pediatric oncology, interprofessional collaboration occurs under high emotional and organizational demands. Low PS may increase stress, burnout, and adverse events.
Alexandros Rahn   +4 more
wiley   +1 more source

Interview with Julian Quijano, creator of game Monster Prom

open access: yesBelas Infiéis, 2020
We report on an interview with Julian Quijano, founder of Beautiful Glitch. This is an independent developer which produced Monster Prom, an English-language visual novel released in April 2018 and available on Steam.
Igor Antônio Lourenço da Silva   +1 more
doaj   +1 more source

Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments [PDF]

open access: yes, 2019
A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow ...
Gualeni, Stefano
core  

Deriving Quests from Open World Mechanics

open access: yes, 2017
Open world games present players with more freedom than games with linear progression structures. However, without clearly-defined objectives, they often leave players without a sense of purpose.
Ashmore Calvin   +2 more
core   +1 more source

‘Weekends became something other people did’: Understanding and intervening in the habitus of video game crunch

open access: yesConvergence: The International Journal of Research into New Media Technologies, 2020
‘Crunch’ – a period of unpaid overtime meant to speed up lagging projects – is a common labor practice in the video game industry and persists despite many costs to developers.
Amanda C. Cote, Brandon C. Harris
semanticscholar   +1 more source

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