Results 71 to 80 of about 116,613 (254)

A Reusable Component for Communication and Data Synchronization in Mobile Distributed Interactive Applications

open access: yes, 2010
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are involved in a same game session and communicate through a network, they may have an inconsistent view of the virtual world because of the communication ...
Abdul Malik Khan   +5 more
core   +2 more sources

Pegembangan Game dengan Menggunakan Teknologi Voice Recognition Berbasis Android

open access: yesComTech, 2014
The purpose of this research is to create a new kind of game by using technology that rarely used in current games. It is developed as an entertainment media and also a social media in which the users can play the games together via multiplayer mode ...
Franky Hadinata Marpaung   +4 more
doaj   +1 more source

Gaming on and off the social graph: the social structure of Facebook games [PDF]

open access: yes, 2009
Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were released by OSNs such as Facebook. However, apart from their explosive popularity, little is known about the nature of the social networks that are
Kirman, Ben   +2 more
core   +1 more source

Pengembangan Aplikasi Permainan “Pilah Sampah” Menggunakan Pemodelan Finite State Machine [PDF]

open access: yes, 2018
This paper looks at how Finite State Machine (FSM) can be applied to design a game application namely “Pilah Sampah” as a business model diagram. “Pilah Sampah” aims to classify waste into organic and non-organic by using touch screen.
APERTI, A. (Admin)
core  

Who Narrates a Video Game?

open access: yes[sic], 2020
Most of the video games are known primarily through their development teams. Although the video game industry became a more lucrative and influential art form than all other forms of entertainment combined, there still exists a lack of identification of ...
Zlatko Bukač
doaj   +1 more source

Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games

open access: yes, 2007
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synthetic population, and the game can be seen as a form of interactive ...
Boman, Magnus, Johansson, Stefan J.
core  

In the Truman show: generating dynamic scenarios in a driving simulator [PDF]

open access: yes, 2006
All the devices, animals, and people make their decisions based on what you're doing, but you don't know it or even notice it. Your world is that of Truman Burbank, from the 1998 movie The Truman Show.
Brugman, Arnd   +5 more
core   +2 more sources

Perancangan Concept Art Berdasarkan Sejarah Kerajaan Majapahit [PDF]

open access: yes, 2017
Dewasa ini perkembangan game bertema sejarah di Indonesia sangatlah kurang karena kurangnya referensi yangdimiliki oleh game developer dalam mengembangkan game bertema sejarah. Selain itu, pelajaran sejarah susahdipelajari oleh kebanyakan orang pada usia
Pranayama, A. (Aristarchus)   +2 more
core  

Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter

open access: yesJurnal Sisfokom
The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. Placing the accelerometer sensor in the doodle jump game is a very appropriate solution to determine the accuracy of the values on the sensor. The
Edghar Danuwijaya   +3 more
doaj   +1 more source

Alustariippumattoman 2D-mobiilipelin prototyypin kehitys Cocos2d-x-pelimoottorilla [PDF]

open access: yes, 2014
Tämän opinnäytetyön tavoitteena oli selvittää, kuinka eri mobiilialustat ja laitteet tulisi ottaa huomioon, kun kehitetään peliä Cocos2d-x-pelimoottorilla.
Koskinen, Henri
core  

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