Results 141 to 150 of about 78,726 (342)

A Model to Identify Affordances for Game-Based Sustainability Learning [PDF]

open access: yes
Sustainability learning requires the assimilation of domain-specific knowledge and the development of mindsets suitable to engage in complex system dynamics to foster sustainable action.
López, Ximena, Fabricatore, Carlo
core  

Analysis of Game Character Using Emotion Rule [PDF]

open access: yes, 2014
Emotion is one of the elements of the game that will help the user interaction. The way to express the emotions and personality of the character was taken into account severity of reaction to action or a specific graphics in the game so far.
Il-ju Ko, Jun-hyoung Park
core  

Habitica: game elements influence on habit forming [PDF]

open access: yes, 2020
Using gamification in apps that are not traditionally games is a relatively well-known and used concept. The purpose is often to increase the usage of and interaction with the app by implementing game elements.
Engquist, Moa, Larsson Berglöf, Amalia
core  

Board game for teaching art elements [PDF]

open access: yes, 2021
A person plays to relax and to take a break from serious life. Traces of the oldest board games date back millennia, and are still relevant in the modern world.
Žgur, Eva
core  

Gameization of Educational Process in the Assessments of Students and Teachers

open access: yesВысшее образование в России
The article is devoted to the study of significance, role and potential risks of the gameization of educational processes in higher education institutions in the context of digital transformation of society and the emergence of new requests to ...
V. A. Sagaidak   +2 more
doaj   +1 more source

THE USE OF GAME ELEMENTS IN TELEVISION PROGRAMS

open access: yesCulture and Arts in the Modern World, 2017
The purpose of the research is to study the process of using game elements in modern television programs; to broaden the idea of properties of gaming, its brain building and hedonistic nature.The research methodology consisted in the application of the historical-logical method.
openaire   +2 more sources

Digital game elements, user experience and learning: A conceptual framework

open access: yesEducation and Information Technologies : Official Journal of the IFIP technical committee on Education, 2018
The primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation and engagement and consequently learning.
Andreas Alexiou, M. Schippers
semanticscholar   +1 more source

Creating Ti–Fe α/β Alloys by Diffusion‐Driven Solid‐State Processing

open access: yesAdvanced Engineering Materials, EarlyView.
This study proposes making alloys containing fast diffusing elements that are difficult to produce by ingot metallurgy, by diffusion‐driven solid‐state HIP processing of elemental powders and low‐temperature homogenisation. Here, novel Fe‐Ti α–β alloys are formed having fine α–β lamellae, a small β prior grain size without significant intermetallics ...
Jiaqi Xu   +10 more
wiley   +1 more source

Impact of Implementing Game Elements in Gamifying Educational Environment: A Study

open access: yesJournal of Physics: Conference Series, 2019
Gamification is the use of game elements in a non-gaming environments. The aims of implementing game elements in gamifying educational environment is to make the learners engaged and motivated in the learning process.
F. Durin   +4 more
semanticscholar   +1 more source

Performance Analysis of Abradable Coating Systems for Aircraft Gas Turbines

open access: yesAdvanced Engineering Materials, EarlyView.
Three CoNiCrAlY/YSZ/MgAl2O4 abradable liner configurations on a nickel‐superalloy are evaluated by thermal‐gradient cycling and incursion tests. Laser ablation of the bondcoat and/or Y2O3‐stabilized ZrO2 (YSZ) intermediate layer increases mechanical interlocking and bonding for thick topcoats.
Hanna Heyl   +4 more
wiley   +1 more source

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