Results 61 to 70 of about 1,363,895 (292)
A Classification of Scripting Systems for Entertainment and Serious Computer Games [PDF]
The technology base for modern computer games is usually provided by a game engine. Many game engines have built-in dedicated scripting languages that allow the development of complete games that are built using those engines, as well as extensive ...
Anderson, Eike F., Eike Falk Anderson
core +1 more source
A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam +2 more
wiley +1 more source
An experimental study of communication and coordination in noncooperative games [PDF]
This paper reports the results of an experiment designed to test the usefulness of alternative solution concepts to explain players' behavior in noncooperative games with preplay communication.
Moreno, D +3 more
core +1 more source
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt +8 more
wiley +1 more source
Routing Games for Traffic Engineering [PDF]
Current data network scenario makes traffic engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more variable and unpredictable traffic patterns. By providing origin-destination pairs with several possible paths, load-balancing has proved itself an excellent tool to face this ...
Federico Larroca, Jean-Louis Rougier
openaire +2 more sources
Low‐cycle fatigue damage in Mn–Mo–Ni reactor pressure vessel steel is examined using a combined electron backscatter diffraction and positron annihilation lifetime spectroscopy approach. The study correlates texture evolution, dislocation substructure development, and vacancy‐type defect formation across uniform, necked, and fracture regions, providing
Apu Sarkar +2 more
wiley +1 more source
Making virtual reality a reality: Bringing CAD and game engine together [PDF]
This paper describes the framework of developing a usable real-world Walkthrough-VR application with the utilisation of 3D Game Engine and CAD models. This application is concerned with the establishing of a prototype virtual modelling system utilising ...
Shiratuddin, M.F., Zulkifli, A.N.
core
Geometry‐driven thermal behavior in wire‐arc additive manufacturing (WAAM) influences microstructural evolution during nonequilibrium solidification of a chemically complex Fe–Cr–Nb–W–Mo–C nanocomposite system. By comparing different deposits configurations, distinct entropy–cooling rate correlations, segregation, and carbide evolution are revealed ...
Blanca Palacios +5 more
wiley +1 more source
A Soft Body Physics Simulator with Computational Offloading to the Cloud
We describe the gamification of a soft physics simulator. We developed a game, called Jelly Dude, that allows the player to change and modify the game engine by tinkering with various physics parameters, creating custom game levels and installing scripts.
Edvinas Danevičius +4 more
doaj +1 more source
Integrating Legacy ESVS Displays in the Unity Game Engine
Current augmented reality (AR) and virtual reality (VR) displays are targeted at entertainment and home education purposes. However, these headsets can be used for prototyping and developing display concepts to be used in aviation.
Johannes M. Ernst +3 more
core +1 more source

