Results 81 to 90 of about 1,746,301 (371)
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics
Schema theory provides a foundation for the analysis of game play patterns created by players during their interaction with a game. Schema models derived from the analysis of play provide a rich explanatory framework for the cognitive processes ...
Craig A. Lindley+1 more
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Virtual Reality and game engines for interactive data visualization and event displays in HEP, an example from the ATLAS experiment [PDF]
Interactive 3D data visualization plays a key role in HEP experiments, as it is used in many tasks at different levels of the data chain. Outside HEP, for interactive 3D graphics, the game industry makes heavy use of so-called “game engines”, modern ...
Riccardo Maria Bianchi+3 more
doaj +1 more source
Visualization Methods of Information Regarding Academic Publications, Research Topics, and Authors
Displaying search results in a vertical list, existing academic search engines do not reveal deeper insight into searched topics such as their connections with other topics.
Hojung (Ashley) Kwon
doaj +1 more source
The novelty of this study showed that the injection of exosomes produced from ADMSCs in combination with Roflumilast poses a more favorable therapeutic outcome for CKD induced by Adriamycin, compared to therapy with exosomes or Roflumilast alone. Roflumilast and exosomes treatment lowered the expression of the apoptotic, fibrotic, and inflammatory ...
Mohamed Ali+5 more
wiley +1 more source
Pengembangan Media Animasi Interaktif 3(Tiga) Dimensi Sebagai Alat Bantu Ajar Mata Pelajaran IPA Kelas VII Menggunakan Blender Game Engine [PDF]
— Penggunaan Alat peraga sering digunakan pada pelajaran IPA, terutama pada materi kerangka manusia ataupun rangka gerak. Alat peraga tentu memiliki batas waktu, hingga menjadi rusak namun penggunaan alat peraga tidak setiap hari digunakan untuk kegiatan
Affandi, U. C. (Usman)+1 more
core +1 more source
GAMYGDALA: An Emotion Engine for Games [PDF]
In this paper we present GAMYGDALA, an emotional appraisal engine that enables game developers to easily add emotions to their Non-Player Characters (NPC). Our approach proposes a solution that is positioned between event coding of affect, where individual events have predetermined annotated emotional consequences for NPCs, and a full blown cognitive ...
Popescu, A.+2 more
openaire +4 more sources
Bridging Nature and Technology: A Perspective on Role of Machine Learning in Bioinspired Ceramics
Machine learning (ML) is revolutionizing the development of bioinspired ceramics. This article investigates how ML can be used to design new ceramic materials with exceptional performance, inspired by the structures found in nature. The research highlights how ML can predict material properties, optimize designs, and create advanced models to unlock a ...
Hamidreza Yazdani Sarvestani+2 more
wiley +1 more source
Game optimization is one of the most important aspects of their creation. The article describes methods to optimize Unity Engine using third person perspective game as an example.
Krzysztof Siarkowski+2 more
doaj +1 more source
Molecular dynamics simulations are advancing the study of ribonucleic acid (RNA) and RNA‐conjugated molecules. These developments include improvements in force fields, long‐timescale dynamics, and coarse‐grained models, addressing limitations and refining methods.
Kanchan Yadav, Iksoo Jang, Jong Bum Lee
wiley +1 more source
Perancangan Game First Person Shooter 3D “Zombie Hunter” dengan Menggunakan Metode A*
Video Game adalah sebuah permainan dengan tampilan sebuah gambar atau visual yang dapat memberikan respon balik jika diberikan perintah-perintah tertentu menggunakan alat kontrol pada seperangkat sistem elektronik. Game First Person Shooter (FPS) adalah
Ryan Mahendra Kusuma Putra
doaj