Results 221 to 230 of about 1,344 (259)
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Game idea jam for sport and exertion games
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, 2014Game Jams have successfully been introduced to the CHI Community during the past two years. Game developers meet to plan, design, and create one or more games within a short time span (ranging from 24 to 48 hours). We propose a Game Idea Jam focusing on the opportunity to draw on researchers' and developers' own experiences when developing creative ...
Christiane Moser +3 more
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Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Game jams are social events involving the integration of various game making disciplines (e.g. programming, art, design) to make games under constraints, such as a short fixed time. Game jams are emerging in areas such as research, education, and industry as events to facilitate game making for designed outcomes; i.e.
William Goddard +2 more
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Game jams are social events involving the integration of various game making disciplines (e.g. programming, art, design) to make games under constraints, such as a short fixed time. Game jams are emerging in areas such as research, education, and industry as events to facilitate game making for designed outcomes; i.e.
William Goddard +2 more
openaire +1 more source
Game Jam: Serious Games und Gamification
2019Computer- und Videospiele sind ein äußerst vielfältiges Themengebiet, welches insbesondere für den Bereich der Mensch-Computer-Interaktion in den letzten Jahren als Forschungsgebiet zunehmend an Relevanz gewonnen hat. Neben der wissenschaftlichen Theorie ist insbesondere die praktische Erfahrung mit der Konzeption und der technischen Realisierung von ...
Marc Herrlich +4 more
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International Journal of Game-Based Learning, 2012
Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design.
Jon A. Preston +4 more
openaire +1 more source
Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design.
Jon A. Preston +4 more
openaire +1 more source
Jamming with Culture - Piloting Cultural Game Jam with Youth
Proceedings of the 23rd Annual ACM Interaction Design and Children ConferenceIn this paper, we report on the first pilot of a concept called Cultural Game Jams. This specific form of game jam draws on tangible (artworks) and intangible (values) cultural heritage as material for game design. The aim of the cultural game jam is to scaffold young people transitioning from consumers to creators of games, aware of cultural and ...
Eva Eriksson 0001 +2 more
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A Jamming Game With Rival-Type Uncertainty
IEEE Transactions on Wireless Communications, 2020We consider the communication between a source (user) and a destination in the presence of a jammer, and study resource assignment in a non-cooperative game theory framework. A player (the user or the jammer) has incomplete information about its rival’s identity in the form of uncertainty; the player only knows the probabilities that its rival is a ...
Andrey Garnaev +3 more
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Proceedings of the ACM on Human-Computer Interaction, 2019
Game jams, which are game creation events in which developers design and build a game over a short period of time, have been shown to support participatory, active STEM learning. Game jams have expanded from their origins as physically co-located experiences and many are now conducted exclusively online. Though the co-located game jam has been noted as
Travis Faas +3 more
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Game jams, which are game creation events in which developers design and build a game over a short period of time, have been shown to support participatory, active STEM learning. Game jams have expanded from their origins as physically co-located experiences and many are now conducted exclusively online. Though the co-located game jam has been noted as
Travis Faas +3 more
openaire +2 more sources
Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design
Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events, 2023Daisy Abbott +4 more
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2015
This paper will present an ongoing project which is attempting to capture the ethos of game jam participation and its inherent educational benefits applying these outcomes to rejuvenate and influence the delivery of Software Engineering curricula.
Law, Bobby, McDonald, Brian
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This paper will present an ongoing project which is attempting to capture the ethos of game jam participation and its inherent educational benefits applying these outcomes to rejuvenate and influence the delivery of Software Engineering curricula.
Law, Bobby, McDonald, Brian
openaire +1 more source
Jamming game for secure OFDMA systems
2018 IEEE Wireless Communications and Networking Conference (WCNC), 2018In a communication system, security and reliability have an important impact on the quality of services. In this paper, we investigate power and subcarrier allocation of a transmitter over the downlink of an OFDMA system with security considerations among users in the presence of a jammer. This paper considers the interaction between the jammer and the
Vahed Fadakar Gabalou, Behrouz Maham
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