Results 21 to 30 of about 891,783 (321)

Stackelberg-Nash Equilibrium in competitive facility location game among a franchisor and two investors [PDF]

open access: yesمجله مدل سازی در مهندسی, 2019
In the competitive location problems, the matter of the optimal location of single or multiple facilities are in a condition in which competitors exist as well.
Abbas Kari Majidabad   +2 more
doaj   +1 more source

Location-Based Game for Thought-Provoking Evacuation Training

open access: yesMultimodal Technologies and Interaction, 2023
Participation in evacuation training can aid survival in the event of an unpredictable disaster, such as an earthquake. However, conventional evacuation training is not well designed for provoking critical thinking in participants regarding the processes
Hiroyuki Mitsuhara   +3 more
doaj   +1 more source

Assessing the benefits of gamification in tourism (A case study of the Persepolis historic site) [PDF]

open access: yesMuṭāli̒āt-i Mudīriyyat-i Gardishgarī, 2023
This research aims to assess the benefits of gamification and its impact on tourism development at the historical site of Persepolis. The research methodology employed in this study is descriptive-analytical and is based on documentary studies, field ...
Pedram Farhadi, Nazanin Tabrizi
doaj   +1 more source

Contextual Variation in External and Internal Workloads across the Competitive Season of a Collegiate Women’s Soccer Team

open access: yesSports, 2021
As sports technology has continued to develop, monitoring athlete workloads, performance, and recovery has demonstrated boundless benefits for athlete and team success.
Lauren E. Rentz   +5 more
doaj   +1 more source

On the profitability of collusion in location games [PDF]

open access: yesJournal of Urban Economics, 2003
In this note we take a first step towards the analysis of collusion in markets with spatial competition, focusing on the case of pure location choices. We find that collusion can only be profitable if a coalition contains more than half of all players. This result holds for location games played in k–dimensional Euclidean space as long as consumers are
Huck, S., Knoblauch, V., Müller, W.
openaire   +10 more sources

BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments

open access: yesScientific Data, 2022
Measurement(s) personality trait • gaming experience • game experience • Electrocardiography • Galvanic Skin Response • Accelerometer • Gyroscope • In-Game Activity • Facial Expression • Emotion • Screen recording • Age Technology Type(s) personality ...
Krzysztof Kutt   +5 more
doaj   +1 more source

Client-Side Network Delay Compensation for Online Shooting Games

open access: yesIEEE Access, 2021
In online multiplayer shooting games, a long network delay can adversely impact player performance because it leads to large synchronization errors in the game information, such as location errors, between players.
Takato Motoo   +4 more
doaj   +1 more source

Resource location games

open access: yesOperations Research Letters, 2019
In this paper, we introduce and analyze resource location games. We show core non-emptiness by providing a set of intuitive core allocations, called Resource-Profit allocations. In addition, we present a sufficient condition for which the core and the set of Resource-Profit allocations coincide.
Marieke Musegaas   +2 more
openaire   +2 more sources

Two-Player Location Game in a Closed-Loop Market with Quantity Competition

open access: yesComplexity, 2020
This paper considers the two-player location game in a closed-loop market with quantity competition. Based on the Cournot and Hotelling models, a circle model is established for a closed-loop market in which two players (firms) play a location game under
Xiaofeng Chen   +2 more
doaj   +1 more source

The Robber Locating game

open access: yesDiscrete Mathematics, 2016
13 ...
Sebastian Koch   +2 more
openaire   +2 more sources

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