Results 21 to 30 of about 891,783 (321)
Stackelberg-Nash Equilibrium in competitive facility location game among a franchisor and two investors [PDF]
In the competitive location problems, the matter of the optimal location of single or multiple facilities are in a condition in which competitors exist as well.
Abbas Kari Majidabad+2 more
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Location-Based Game for Thought-Provoking Evacuation Training
Participation in evacuation training can aid survival in the event of an unpredictable disaster, such as an earthquake. However, conventional evacuation training is not well designed for provoking critical thinking in participants regarding the processes
Hiroyuki Mitsuhara+3 more
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Assessing the benefits of gamification in tourism (A case study of the Persepolis historic site) [PDF]
This research aims to assess the benefits of gamification and its impact on tourism development at the historical site of Persepolis. The research methodology employed in this study is descriptive-analytical and is based on documentary studies, field ...
Pedram Farhadi, Nazanin Tabrizi
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As sports technology has continued to develop, monitoring athlete workloads, performance, and recovery has demonstrated boundless benefits for athlete and team success.
Lauren E. Rentz+5 more
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On the profitability of collusion in location games [PDF]
In this note we take a first step towards the analysis of collusion in markets with spatial competition, focusing on the case of pure location choices. We find that collusion can only be profitable if a coalition contains more than half of all players. This result holds for location games played in k–dimensional Euclidean space as long as consumers are
Huck, S., Knoblauch, V., Müller, W.
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BIRAFFE2, a multimodal dataset for emotion-based personalization in rich affective game environments
Measurement(s) personality trait • gaming experience • game experience • Electrocardiography • Galvanic Skin Response • Accelerometer • Gyroscope • In-Game Activity • Facial Expression • Emotion • Screen recording • Age Technology Type(s) personality ...
Krzysztof Kutt+5 more
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Client-Side Network Delay Compensation for Online Shooting Games
In online multiplayer shooting games, a long network delay can adversely impact player performance because it leads to large synchronization errors in the game information, such as location errors, between players.
Takato Motoo+4 more
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In this paper, we introduce and analyze resource location games. We show core non-emptiness by providing a set of intuitive core allocations, called Resource-Profit allocations. In addition, we present a sufficient condition for which the core and the set of Resource-Profit allocations coincide.
Marieke Musegaas+2 more
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Two-Player Location Game in a Closed-Loop Market with Quantity Competition
This paper considers the two-player location game in a closed-loop market with quantity competition. Based on the Cournot and Hotelling models, a circle model is established for a closed-loop market in which two players (firms) play a location game under
Xiaofeng Chen+2 more
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