Results 71 to 80 of about 1,012,758 (342)

Perbedaan Prestasi belajar Pada Siswa dengan Adiksi, Adiksi Ringan, dan Non-Adiksi Game online di SMAN 15 Padang

open access: yesJurnal Ilmu Kesehatan Indonesia
Abstrak Latar Belakang: Adiksi game online adalah kecanduan dalam memainkan game online dan paling banyak terjadi pada usia remaja, serta dapat mempengaruhi prestasi belajar.
Bunga Astuti   +2 more
doaj   +1 more source

Ultrasound‐Triggered Gelation for Restoring Biomechanical Properties of Degenerated Functional Spinal Units

open access: yesAdvanced Healthcare Materials, EarlyView.
This study introduces an innovative approach to treating intervertebral disc degeneration using ultrasound‐triggered in situ hydrogel formation. Proof‐of‐concept experiments using optimized biomaterial and ultrasound parameters demonstrate partial restoration of biomechanical function and successful integration into degenerated disc tissue, offering a ...
Veerle A. Brans   +11 more
wiley   +1 more source

Kontribusi Self Esteem dan Self Control terhadap Kecanduan Game Online

open access: yesJPPI (Jurnal Penelitian Pendidikan Indonesia), 2016
This study purpose to describe: (1) self esteem and self control, (3) the online game addiction of Pertiwi 1 Padang senior high school students, (4) the contribution of self esteem and self control toward online game addiction, and (5) the contribution ...
Rizka Heni   +2 more
doaj   +1 more source

Shapeshifting Liquid Metal Droplets for Soft Fluidic Machines

open access: yesAdvanced Materials, EarlyView.
This study presented a liquid metal shape shifting strategy which harnesses Lorentz force, surface tension and fluid instabilities to achieve autonomous fluidic power. By using a liquid metal droplet as a mobile current carrier, this strategy enables the development of low‐voltage, self‐oscillating pumps that outperform existing soft pumps.
Saba Firouznia   +5 more
wiley   +1 more source

The effect of online violent video games on levels of aggression.

open access: yesPLoS ONE, 2014
BackgroundIn recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS ...
Jack Hollingdale, Tobias Greitemeyer
doaj   +1 more source

Motives for online games and problematic online gaming [PDF]

open access: yes, 2021
Tehnologija ima vrlo važnu ulogu u današnjem svijetu, posebno u životu mladih osoba, koje se uz pomoć tehnologije sve češće druže i komuniciraju. Isto tako, tehnologija omogućuje online igranje koje nas može uvući u svoj svijet toliko duboko da zaboravimo na probleme u svakodnevnom životu.
openaire  

Tuning Amorphous‐Crystalline Catalytic Interfaces by Mechanochemistry: Cu‐Based Metallic Glasses Coupled with Ceria for CO Oxidation

open access: yesAdvanced Materials, EarlyView.
Ball‐milling Cu‐based metallic glasses with ceria creates a unique nanostructure where metallic glass particles are wrapped by CeO2 nanoparticles. The intimate integration triggers copper state reorganization during reaction and aging, boosting CO oxidation and COPrOx activity.
Maahin Mirzay‐Shahim   +17 more
wiley   +1 more source

GAIN INCOME DARI GAME ONLINE TINJAUAN TEORI PERTUKARAN HAK / AKAD (DALAM PERSPEKTIF EKONOMI ISLAM)

open access: yesProfit: Jurnal Kajian Ekonomi dan Perbankan Syariah, 2018
Era milenial yang ditandai dengan skema Industri 4.0, aplikatifnya adalah memasuki zaman digital. Lazimnya, sebelum manusia memasuki era digital, segala perangkat interaksi antar individu dilakukan secara manual, akan tetapi berbeda dengan dunia saat ini.
Raden Achmad Haryo Kusumo
doaj   +1 more source

Problematic Online Gaming [PDF]

open access: yes, 2014
Since their appearance in the 1990s, online video games have become widely popular and accessible. Nowadays, they are one of the most widespread recreational activities irrespective of culture, age, and gender. Parallel with this, dangers of problematic use have begun to arise.
Király, Orsolya   +3 more
openaire   +1 more source

Effect of increase in allotted time on game playing performance: Case study of an online word game [PDF]

open access: yes
Online game players tend to differ in the duration of time they play. However, no matter whether the time on playing an online game is spent positively or negatively, we may assume that when the duration of each online-game round is increased, players ...
Kincart, Andrew, Putthiwanit, Chutinon
core   +1 more source

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