Results 51 to 60 of about 9,447,408 (297)
Learning by gaming - evaluation of an online game for children [PDF]
Playing computer games is widely popular among children and teenagers as an entertainment activity; meanwhile, playing computer games also provides a learning opportunity. For example, the rules of the game have to be learned by the player in order to improve his/her performance.
Lazareck, Lisa J. +5 more
openaire +2 more sources
Geometry‐driven thermal behavior in wire‐arc additive manufacturing (WAAM) influences microstructural evolution during nonequilibrium solidification of a chemically complex Fe–Cr–Nb–W–Mo–C nanocomposite system. By comparing different deposits configurations, distinct entropy–cooling rate correlations, segregation, and carbide evolution are revealed ...
Blanca Palacios +5 more
wiley +1 more source
Potret Kontrol Diri Pemain Game Online: Analisis Deskriptif Pada Kehidupan Sehari-hari
Di era digital, game online menjadi bagian penting dalam kehidupan remaja dan dewasa muda. Didukung kemajuan teknologi, game menawarkan pengalaman interaktif sekaligus ruang interaksi sosial, tempat pemain berkompetisi maupun berkolaborasi untuk meraih ...
Delicia Adriana Zahara +2 more
doaj +1 more source
Architecture‐Driven Functional Coupling in Vertically Aligned Nanocomposites
Vertically aligned nanocomposites define a growth‐engineered architecture in which vertical interfaces, strain fields, defect pathways, and phase connectivity are created simultaneously. This review shows how these architectural features couple ferroic, optical, ionic, electrochemical, and device responses, establishing design rules and open challenges
Md Shatil Islam‐Shanto +4 more
wiley +1 more source
Survei Game Online untuk Meningkatkan Kosakata Dalam Bahasa Inggris di Kelas Tinggi Sekolah Dasar
Game online semakin populer di kalangan masyarakat, terutama di kalangan anak-anak. Game online bukan hanya untuk bersenang-senang; mereka dapat membantu Anda mempelajari kosakata dalam bahasa Inggris.
Ursula Amara Syifa Carmelia +2 more
doaj +1 more source
Kecenderungan Gaming Disorder dan Perilaku Konsumtif Pembelian Virtual Goods pada Pemain Online Game
Berkembangnya teknologi dan berbagai jenis game membuat seseorang tertarik terlibat penuh dan semakin intens hingga memiliki rasa ketergantungan, adiksi bahkan disorder.
Sarah Syahara Alfa Hasanah +2 more
doaj +1 more source
XTRUDE: A Process‐Informed Framework for High‐Fidelity Analysis of Hydrogel Extrusion
Extrusion performance emerges from the interplay between material properties and processing conditions. XTRUDE (eXTrusion Rheology for Understanding and Defining Extrudability) recreates the extrusion environment with in situ pressure and temperature sensing, enabling characteristic pressure signatures to quantify extrusion‐specific phenomena and ...
Farhad Sanaei +4 more
wiley +1 more source
PENGARUH PERSEPSI NILAI PADA INTENSI PEMBELIAN PRODUK VIRTUAL YANG DIMEDIASI OLEH KEPUASAN
. This study investigates online game consumer intention to purchase virtual product offered during the playing period. Satisfaction of the game was predicted as mediating variable in the influence of perceived value to purchase intention.
Hetty Karunia Tunjungsari +1 more
doaj
TESCLA (tubular electromagnetic soft conformal linear actuator) combines liquid‐metal solenoids and compliant magnetic composites to achieve large‐stroke bidirectional actuation with continuous bending. Integrated inductance‐based self‐sensing enables proprioceptive position estimation without external sensors, providing a versatile platform for soft ...
Yeongjin Choi +3 more
wiley +1 more source
Ponds, pond fish, and pond fish culture Kansas Fish and Game Bulletin No. 01 Part 2
"July, 1911."Kansas Forestry Fish and Game Bulletin, No. 01 Part 2Part I. On ponds.--Part II. On pond fish.--Part III.
Kansas State Fish and Game Warden
core +1 more source

