Results 31 to 40 of about 68,704 (263)

Motives for online games and problematic online gaming [PDF]

open access: yes, 2021
Tehnologija ima vrlo važnu ulogu u današnjem svijetu, posebno u životu mladih osoba, koje se uz pomoć tehnologije sve češće druže i komuniciraju. Isto tako, tehnologija omogućuje online igranje koje nas može uvući u svoj svijet toliko duboko da zaboravimo na probleme u svakodnevnom životu.
openaire  

Transaksi Jual Beli Chip Game Online Higgs Domino

open access: yesJurnal El-Thawalib, 2022
Higgs domino online game chip buying and selling transactions are transactions that are mostly carried out by higgs domino online game players, these chip buying and selling transactions are the same as buying and selling transactions in general. And the
Masjulita Ritonga, Nurhotia Harahap
doaj   +1 more source

From patient advocacy to patient‐driven research: Building active partnerships beginning at the bench to reach the bedside

open access: yesFEBS Open Bio, EarlyView.
Research is strongest when conducted alongside patients, not just about them. Patient research organizations help integrate patient perspectives into research priorities, study design, and scientific meetings, leading to meaningful patient outcomes and development of relevant therapies.
Jenica H. Kakadia   +9 more
wiley   +1 more source

Survei Game Online untuk Meningkatkan Kosakata Dalam Bahasa Inggris di Kelas Tinggi Sekolah Dasar

open access: yesCendekia: Jurnal Pendidikan dan Pembelajaran
Game online semakin populer di kalangan masyarakat, terutama di kalangan anak-anak. Game online bukan hanya untuk bersenang-senang; mereka dapat membantu Anda mempelajari kosakata dalam bahasa Inggris.
Ursula Amara Syifa Carmelia   +2 more
doaj   +1 more source

Problematic Internet Use in Frontotemporal Dementia: A Case Series

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT The present study investigated problematic internet use (PIU) among 61 patients with frontotemporal dementia (FTD) compared to a cohort of 354 patients with mild cognitive impairment (MCI) and Alzheimer's dementia. PIU was identified in 22.9% of FTD patients compared to only 0.8% of AD patients (p < 0.001). Behaviors included compulsive social
Daniele Urso   +9 more
wiley   +1 more source

A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems

open access: yesInternational Journal of Adaptive Control and Signal Processing, Volume 39, Issue 3, Page 566-581, March 2025.
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam   +2 more
wiley   +1 more source

HUBUNGAN ANTARA KECERDASAN EMOSIONAL DENGAN INTENSITAS BERMAIN GAME ONLINE PADA KOMUNITAS GAME INGRESS DI BANDUNG

open access: yesJurnal Empati, 2019
Penelitian bertujuan untuk mengetahui hubungan antara kecerdasan emosional dengan intensitas bermain game online pada komunitas game ingress di Bandung.
Zelin Eka Septia, Endang Sri Indrawati
doaj   +1 more source

Kecanduan Game Online Ditinjau dari Big Five Personality

open access: yesJurnal Penelitian Pendidikan, Psikologi dan Kesehatan, 2023
Game online merupakan suatu media hiburan yang banyak dimainkan oleh para remaja. Salah satu dampak negatif yang dapat ditimbulkan adalah kecanduan. Kecanduan game online dapat dipengaruhi berbagai faktor internal ataupun eksternal.
Ni Made Sintya Noviana Utami   +2 more
doaj   +1 more source

Characterization of Defect Distribution in an Additively Manufactured AlSi10Mg as a Function of Processing Parameters and Correlations with Extreme Value Statistics

open access: yesAdvanced Engineering Materials, EarlyView.
Predicting extreme defects in additive manufacturing remains a key challenge limiting its structural reliability. This study proposes a statistical framework that integrates Extreme Value Theory with advanced process indicators to explore defect–process relationships and improve the estimation of critical defect sizes. The approach provides a basis for
Muhammad Muteeb Butt   +8 more
wiley   +1 more source

Perilaku Konsumtif: Non-professional Player pada Game Online Mobile Legends di Kota Malang

open access: yesJurnal Socius: Journal of Sociology Research and Education
Salah satu game online yang peminatnya cukup tinggi adalah Mobile Legends. Aksesibilitasnya memudahkan bagi setiap kalangan untuk bermain dan menyebabkan kompetisi antar player semakin tinggi.
Afif Muhammad Athii'uullah, Nur Hadi
doaj   +1 more source

Home - About - Disclaimer - Privacy