Results 21 to 30 of about 68,704 (263)
Objective: Online game addiction also referred to as internet gaming disorder, a clinical condition that is not well-established, is not listed in psychiatric classification systems due to lack of adequate studies but expected to be added to the manual ...
Erkan Baysak +3 more
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Implementasi Teori Refinement pada Pengkomposisian Soal pada Game berbasis Web Semantik
This paper explores the implementation of refinement theory in questions composition for semantic webbased Arabic Learning game. The refinement theory is used to assess the degree of sophistication of the game, while semantic web is a concept that ...
Mohammad Yani
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Prestasi Akademik Siswa Ditinjau Dari Kecanduan Bermain Game Online Mobile Legends
Penelitian ini dilatarbelakangi oleh kecanduan bermain game online mobile legends yang dialami oleh siswa SMA. Kecanduan game online mobile legends adalah hal yang negatif, karena jika seseorang kecanduan game maka akan sulit untuk melepaskan diri dari ...
Wildan Muhammad Haidar, Eni Rindi Antika
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Memahami Kecanduan Game Online Melalui Pendekatan Neurobiologi
Playing online games is an alternative of entertainment that is fairly easy to obtain and inexpensive when compared to other entertainment modes. The behavior of playing online games is preferred because it offers various benefits for the players both ...
Sri Lutfiwati
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The Quality of Life of Adolescents Experiencing Online Game Addiction During the COVID-19 Pandemic
The availability of the internet and the increase in stress in adolescents caused by the pandemic have led adolescents to frequently seek entertainment through online games.
Yanuar Fahrizal +1 more
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Penelitian ini bertujuan mengetahui apakah ada pengaruh yang signifikan antara motivasi bermain game online dan dukungan sosial terhadap adiksi game online pada remaja.
Putri Rachmawati
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When we agreed to edit the theme on online games for this Encyclopedia our first question was, “What is meant by online games?” Scholars of games distinguish between nondigital games (such as board games) and digital games, rather than between online and offline games.
João Pedro dos Santos Fleck +2 more
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Penelitian ini ditujukan untuk mengetahui hubungan antara escapism dengan kecenderungan kecanduan game online pada anggota komunitas esport X di Semarang.
Reyhan Maxentia, Amalia Rahmandani
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Motivations for Play in Online Games [PDF]
An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis
openaire +2 more sources

