Results 1 to 10 of about 9,447,408 (297)

Evolutionary game analysis of online game studios and online game companies participating in the virtual economy of online games.

open access: yesPLoS ONE
In the context of the new economic development in the post-pandemic era, "play" labor as an important component of digital work has become an inexhaustible driving force for the growth of the digital economy. Previous research has shown that "play" labor,
Gong Zhang, Shulei Bi
doaj   +5 more sources

Hubungan Self-Control dengan Intensitas Bermain Game Online pada Remaja Akhir

open access: yesBuletin Riset Psikologi dan Kesehatan Mental, 2022
Penelitian ini bertujuan untuk mengetahui hubungan self-control dengan intensitas bermain game online pada remaja akhir. Intensitas bermain game online adalah besarnya durasi dan frekuensi yang digunakan untuk bermain game online.
Erlin Puspita Ningrum, Rudi Cahyono
doaj   +1 more source

ONLINE GAME ADDICTION BEHAVIOR: GENDER AND DURATION OF PLAYING ONLINE GAMES IN ADOLESCENTS

open access: yesPsikoislamedia, 2023
Adolescents advantage online games as an escape from the problems they have in the real life. The various types of online games make adolescents feel challenged so that thet spend a long time playing online games. This online game phenomenon that occurs
Novita Sari   +2 more
doaj   +1 more source

The correlation between parents interaction conflict with online game addiction in adolescents

open access: yesJurnal Ners, 2023
Introduction: The prevalence of online game addiction has increased among adolescents in Indonesia. This study aimed to analyze the correlation between parent conflict and online game addiction among adolescents.
Iqlima Dwi Kurnia   +5 more
doaj   +1 more source

Pelatihan Penggunaan Game Edukatif dalam Pembelajaran pada Musyawarah Guru Mata Pelajaran (MGMP) Ekonomi Kota/Kabupaten Blitar

open access: yesE-Dimas, 2022
Pembelajaran tumbuh dan berkembang sesuai perkembangan zaman, minat dan kenutuhan belajar siswa sudah tidak sama lagi. Kecenderungan minat belajar siswa pada game, terutama game online memaksa para guru untuk mengadopsinya menjadi bagian dari ...
Yogi Dwi Satrio   +3 more
doaj   +1 more source

Equilibria in Online Games [PDF]

open access: yesSIAM Journal on Computing, 2016
Summary: We initiate the study of scenarios that combine online decision making with interaction between noncooperative agents. To this end we introduce online games that model such scenarios as noncooperative games, and lay the foundations for studying this model.
Roee Engelberg, Joseph Naor
openaire   +3 more sources

Hubungan Stres dengan Tingkat Kecanduan Game Online pada Siswa SMPN 5 Padang

open access: yesJurnal Ilmu Kesehatan Indonesia, 2021
Background. Stress is a mental health disorder that often occurs. Stress is due to physical and psychological imbalances in dealing with pressures in daily life. Adolescents are highly sensitive stage of human development in dealing with stress.
Estiayuning Tias   +2 more
doaj   +1 more source

Game—The Online Wood Supply Game [PDF]

open access: yesINFORMS Transactions on Education, 2017
This paper describes the Wood Supply Game (WSG), a prize-winning e-learning tool that is freely available for players all over the world. The game effectively helps students and managers realize the challenges in managing demand and supply in wood supply chains, and gain insight into the types of measures required to make these divergent chains ...
Sophie D'Amours   +4 more
openaire   +2 more sources

Refraining Online Games [PDF]

open access: yes, 2007
Massively-multiplayer online games, or “synthetic worlds,” represent a rapidly-growing industry with far-reaching social, technical, and economic implications. In this position paper, we draw on literature from anthropology, sociology, and film to challenge long-standing misconceptions of “games” and “work” and of “virtuality” and “reality” as dualisms
Ulrike Schultze, Julie Rennecker
openaire   +1 more source

Faktor yang Memengaruhi Efektivitas Komunikasi antar Pemain Game Online PUBG

open access: yesJKG (Jurnal Komunikasi Global), 2020
Awalnya game diciptakan untuk menghilangkan kejenuhan, namun intensitas bermain game online yang tinggi mengakibatkan adiksi dan memberikan dampak negatif.
Ahmad Khairul Nuzuli
doaj   +1 more source

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