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Video game genre ((Online)Games)
The variable 'genre' aims to identify and compare different types of games, mainly in terms of gameplay differences (i.e., rules and players’ possibilities to interact with a game). Genre is usually coded by using external video game databases, such as those published on journalistic websites. Field of application/theoretical foundation:
Tim Wulf +2 more
openaire +2 more sources
Hardcore classification: identifying play styles in social games using network analysis [PDF]
In the social network of a web-based online game, all players are not equal. Through network analysis, we show that the community of players in a online social game is an example of a scale free small world network and that the growth of the player-base ...
A. Nazir +4 more
core +1 more source
Equilibria in Online Games [PDF]
Summary: We initiate the study of scenarios that combine online decision making with interaction between noncooperative agents. To this end we introduce online games that model such scenarios as noncooperative games, and lay the foundations for studying this model.
Engelberg, Roee, Naor, Joseph Seffi
openaire +2 more sources
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H. +65 more
core +1 more source
Living City, A Collaborative Browser-Based Massively Multiplayer Online Game [PDF]
This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina.
Ferrara, Emilio +2 more
core +2 more sources
This variable aims at identifying how bodies and movements of (mostly female) characters are portrayed in video games. This is often done by coding specific bodily attributes of characters or to what degree certain body parts are covered or (not covered) by clothing. Fielf of application/theoretical foundation: The variable ...
Tim Wulf +2 more
openaire +2 more sources
Modeling Paying Behavior in Game Social Networks [PDF]
Online gaming is one of the largest industries on the Internet, generating tens of billions of dollars in revenues annually. One core problem in online game is to find and convert free users into paying customers, which is of great importance for the ...
Ding, Ying +8 more
core +2 more sources
When we agreed to edit the theme on online games for this Encyclopedia our first question was, “What is meant by online games?” Scholars of games distinguish between nondigital games (such as board games) and digital games, rather than between online and offline games.
João Pedro dos Santos Fleck +2 more
openaire +3 more sources
Massive multiplayer online role-playing games (MMORPGs) are very popular in China, which provides a potential platform for scientific research. We study the online-offline activities of avatars in an MMORPG to understand their game-playing behavior.
Jiang, Zhi-Qiang +2 more
core +1 more source

