Results 1 to 10 of about 68,704 (263)
In the context of the new economic development in the post-pandemic era, "play" labor as an important component of digital work has become an inexhaustible driving force for the growth of the digital economy. Previous research has shown that "play" labor,
Gong Zhang, Shulei Bi
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Hubungan Self-Control dengan Intensitas Bermain Game Online pada Remaja Akhir
Penelitian ini bertujuan untuk mengetahui hubungan self-control dengan intensitas bermain game online pada remaja akhir. Intensitas bermain game online adalah besarnya durasi dan frekuensi yang digunakan untuk bermain game online.
Erlin Puspita Ningrum, Rudi Cahyono
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ONLINE GAME ADDICTION BEHAVIOR: GENDER AND DURATION OF PLAYING ONLINE GAMES IN ADOLESCENTS
Adolescents advantage online games as an escape from the problems they have in the real life. The various types of online games make adolescents feel challenged so that thet spend a long time playing online games. This online game phenomenon that occurs
Novita Sari +2 more
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The correlation between parents interaction conflict with online game addiction in adolescents
Introduction: The prevalence of online game addiction has increased among adolescents in Indonesia. This study aimed to analyze the correlation between parent conflict and online game addiction among adolescents.
Iqlima Dwi Kurnia +5 more
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Equilibria in Online Games [PDF]
Summary: We initiate the study of scenarios that combine online decision making with interaction between noncooperative agents. To this end we introduce online games that model such scenarios as noncooperative games, and lay the foundations for studying this model.
Roee Engelberg, Joseph Naor
openaire +3 more sources
Pembelajaran tumbuh dan berkembang sesuai perkembangan zaman, minat dan kenutuhan belajar siswa sudah tidak sama lagi. Kecenderungan minat belajar siswa pada game, terutama game online memaksa para guru untuk mengadopsinya menjadi bagian dari ...
Yogi Dwi Satrio +3 more
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Hubungan Stres dengan Tingkat Kecanduan Game Online pada Siswa SMPN 5 Padang
Background. Stress is a mental health disorder that often occurs. Stress is due to physical and psychological imbalances in dealing with pressures in daily life. Adolescents are highly sensitive stage of human development in dealing with stress.
Estiayuning Tias +2 more
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Dampak Permainan Game Online Terhadap Prestasi Belajar Siswa Sekolah Dasar
Penelitian ini bertujuan untuk mengetahui dampak game online terhadap prestasi belajar siswa kelas 5 SDN Sembaturagung 01 Kecamatan Jakenan Kabupaten Pati. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian studi kasus.
Aji Prasetyo +2 more
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Pengaruh Penggunaan Game Online Terhadap Minat Belajar Siswa SMP
Tujuan penelitian ini adalah untuk mengetahui adanya pengaruh penggunaan game online terhadap minat belajar sisiwa SMP. Metode penelitian yang digunakan adalah metode kuantitatif jenis desktiptif untuk mengungkapkan suatu fakta, dengan jumlah sampel ...
Iwan Ridwan Yusup +4 more
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Game—The Online Wood Supply Game [PDF]
This paper describes the Wood Supply Game (WSG), a prize-winning e-learning tool that is freely available for players all over the world. The game effectively helps students and managers realize the challenges in managing demand and supply in wood supply chains, and gain insight into the types of measures required to make these divergent chains ...
Sophie D'Amours +4 more
openaire +1 more source

