Results 201 to 210 of about 4,013,695 (230)

Affective Computing Approaches in Child-Robot Interaction: A Systematic Review and Taxonomy. [PDF]

open access: yesSensors (Basel)
Cano S   +4 more
europepmc   +1 more source

The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing [PDF]

open access: yesCyberpsychology, Behavior, and Social Networking, 2015
A variety of instruments have been developed to assess different dimensions of playing video games and its effects on cognitions, affect, and behaviors. The present study examined the psychometric properties of the Game Transfer Phenomena Scale (GTPS) that assesses nonvolitional phenomena experienced after playing video games (i.e., altered perceptions,
Halley M. Pontes   +1 more
exaly   +8 more sources

Game transfer phenomena as a particular form of involuntary cognitions: The role of internet gaming disorder, and other psychopathological and cognitive predictors [PDF]

open access: yesEntertainment Computing
Game Transfer Phenomena (GTP) refer to the involuntary transfer of video game experiences into the real world, which can manifest as altered sensory perceptions, automatic thoughts, and behaviours.
Lia Kvavilashvili   +1 more
exaly   +3 more sources

An empirical examination of factors associated with Game Transfer Phenomena severity [PDF]

open access: yesComputers in Human Behavior, 2016
Game Transfer Phenomena (GTP) (i.e. altered perceptions, spontaneous thoughts and behaviors with game content) occur on a continuum from mild to severe. This study examined the differences between mild, moderate and severe levels of GTP. A total of 2,362 gamers’ participated in an online survey.
Ben Oldfield   +1 more
exaly   +3 more sources

Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study [PDF]

open access: yesInternational Journal of Human-Computer Interaction, 2016
Previous qualitative studies suggest that gamers experience Game Transfer Phenomena (GTP), a variety of non-volitional phenomena related to playing videogames including thoughts, urges, images, sounds when not playing. To investigate (i) which types of GTP were more common and (ii) their general characteristics, the present study surveyed a total of 2 ...
Angelica B. Ortiz de Gortari
exaly   +3 more sources
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Empirical study on Game Transfer Phenomena in a location-based augmented reality game

Telematics and Informatics, 2018
Abstract Research on Game Transfer Phenomena (GTP) has demonstrated that playing video games can lead to re-experiencing images, sounds, tactile sensations, spontaneous thoughts and actions, sometimes triggered by physical objects/events associated with the game.
Angelica B. Ortiz de Gortari
exaly   +3 more sources

Turkish validation of the Game Transfer Phenomena Scale (GTPS): Measuring altered perceptions, automatic mental processes and actions and behaviours associated with playing video games

Telematics and Informatics, 2017
Abstract Studies on Game Transfer Phenomena (GTP) have demonstrated that experiencing altered sensorial perceptions, automatic thoughts and behaviours after playing video games are relatively common phenomena. The aim of this paper is twofold: (i) to validate the Turkish version of the GTP scale (GTPS), and (ii) to examine the prevalence and the ...
Muhterem Dindar   +1 more
exaly   +3 more sources

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