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Examining Game Transfer Phenomena in the Hybrid Reality Game, Ingress
International Journal of Human–Computer Interaction, 2018ABSTRACTGame Transfer Phenomena (GTP) is a common video gaming experience in which extended gameplay causes game-related automatic thoughts, involuntary behaviors and perceptions.
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Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study
International Journal of Human-Computer Interaction, 2013The aim of this study was to identify, classify, and explain gamers’ perceptual experiences referred to as Visual Game Transfer Phenomena (VGTP) to contribute to the understanding of the effects of post-video-game playing and encourage healthy and safe gaming. A total of 656 experiences from 483 gamers were collected from 54 online gaming forums.
Angelica B. Ortiz de Gortari +1 more
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What Can Game Transfer Phenomena Tell Us about the Impact of Highly Immersive Gaming Technologies?
2015 International Conference on Interactive Technologies and Games, 2015The imminent introduction of highly immersive technologies for entertainment that bring exciting possibilities for the users also raises important questions regarding the impact on their well-being. Game Transfer Phenomena (GTP), a research approach focusing on understanding the psychosocial effects of video game playing by examining non-volitional ...
Angelica B. Ortiz de Gortari
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Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games
2019This chapter explores sensory perceptions, cognitive mix-ups and slips of actions associated with augmented reality (AR) technologies, such as in location-based AR games. The research on Game Transfer Phenomena (GTP) has demonstrated that playing video games in AR and non-AR can induce sensory perceptions, manifesting as seeing images overlaying ...
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Game Transfer Phenomena: Origin, Development, and Contributions to the Video Game Research Field
2019Game Transfer Phenomena (GTP) is a multimodal and holistic research approach for understanding the effects of playing video games on cognition, sensory perceptions, and behaviors, considering the interplay of video game contents, in-game phenomena (e.g., immersion, trance state, embodiment), in-game activities, and the manipulation of hardware and ...
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Game Transfer Phenomena: In the spectrum between common experiences and pathological disturbances
Game Transfer Phenomena (GTP) are involuntary experiences in which content and stimuli derived from video games carry over into everyday life, often manifesting as sensory and cognitive intrusions or distortions. These occurrences can lead to temporary changes in perception and a sense of self-agency.openaire +1 more source

