Results 11 to 20 of about 1,133,104 (347)
Game—The Transportation Game [PDF]
This paper presents an online educational game focusing on hierarchical procurement planning in a simulated forest supply chain with multiple companies. The purpose is to provide an understanding of the importance of individual decisions and their medium- to long-term impacts on the entire supply chain.
Foroogh Abasian +3 more
openaire +1 more source
A systematic literature review of empirical evidence on computer games and serious games
Thomas Hainey +2 more
exaly +2 more sources
Give Me a Sign: Using Data Gloves for Static Hand-Shape Recognition
Human-to-human communication via the computer is mainly carried out using a keyboard or microphone. In the field of virtual reality (VR), where the most immersive experience possible is desired, the use of a keyboard contradicts this goal, while the use ...
Philipp Achenbach +4 more
doaj +1 more source
Psychological Readiness of Elite and Well-Trained Billiard Players for the Main Competitions of the Macrocycle [PDF]
Planning of integral preparation for athletes of national billiard teams should be carried out comprehensively, taking into account the level of psychological preparedness of players for the main competitions of the mac- rocycle.
Olha Borysova +8 more
doaj +1 more source
The main aim of this research is to analyse the kinematic model of two different variations of executing the jump shot, one performed after one step in the preparation phase and the other performed after a three-step preparation phase (run-up ...
Ivan Belcic +4 more
doaj +1 more source
Alpine skiing is characterized by specific and dynamic conditions and demands constant processing of visual information and fast decision-making.
Mateja Očić +4 more
doaj +1 more source
Gaming to master the game - Game usability and game mechanics [PDF]
Health intervention aimed at children using serious games are starting to grow on popularity, however, Interactive Digital Storytelling (IDS) paradigm for serious games is in its infancy. In this article, we present a series of IDS educational games developed with the aim of promoting responsible antibiotic use and hygiene part of the edugames4all ...
Andreea Molnar, Patty Kostkova
openaire +4 more sources
A virtual reality (VR) environment is different from the generally produced video-based experience, as it creates an interactive user experience (UX) by allowing the users to respond to operations or commands using various input devices.
Duck-Ki Ahn, Byung-Chull Bae, Yejin Kim
doaj +1 more source
Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf [PDF]
Communication games, which we refer to as incomplete information games that heavily depend on natural language communication, hold significant research value in fields such as economics, social science, and artificial intelligence.
Yuzhuang Xu +6 more
semanticscholar +1 more source
Aim More than 15,000 elite athletes participated in the Tokyo 2020 Olympic and Paralympic Games. Providing adequate medical services to these elite athletes was a priority. Hence, a polyclinic was established in the Athletes' Village.
Norihiro Kuroki +7 more
doaj +1 more source

