Results 31 to 40 of about 791,132 (305)
Acknowledgment to Reviewers of Games in 2019
The editorial team greatly appreciates the reviewers who have dedicated their considerable time and expertise to the journal’s rigorous editorial process over the past 12 months, regardless of whether the papers are finally published or not [...]
Games Editorial Office
doaj +1 more source
Patterns in Mainstream Programming Games
Studies have found serious games to be good tools for programming education. As anoutcome from such research, several game solutions for learning computer programming have appeared. Most of these games are only used in the research field where only a few
Engström, Henrik, +3 more
core +1 more source
Recognizing Full-Body Exercise Execution Errors Using the Teslasuit
Regular physical exercise is essential for overall health; however, it is also crucial to mitigate the probability of injuries due to incorrect exercise executions.
Polona Caserman +2 more
doaj +1 more source
Acknowledgement to Reviewers of Games in 2016
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Games Editorial Office
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Validation of User Preferences and Effects of Personalized Gamification on Task Performance
Personalized gamification is the tailoring of gameful design elements to user preferences to improve engagement. However, studies of user preferences have so far relied on self-reported data only and few studies investigated the effects of personalized ...
Gustavo F. Tondello +3 more
doaj +1 more source
Editorial of Vol. 10, No. 2.
Serious Games Society
doaj +1 more source
Tópicos y arquetipos de la opinión pública: la construcción social de la enfermera
La indagación realizada intenta mostrar el sufrimiento y menosprecio de las mujeres en un trayecto de la historia. Concateno el ser mujer y su relación con la disciplina enfermera, por ser la enfermería desde sus ancestros, una actividad netamente ...
María Inés Games
doaj +1 more source
Purpose: Game metrics assessing in-game actions (e.g., keystrokes, challenges, and time on task) have become a staple component to understanding the attraction youth have towards a video game.
Lawrence Scheier +3 more
doaj +1 more source
Creating Competitive Opponents for Serious Games through Dynamic Difficulty Adjustment
Competition is a basic element of our society. It drives us to rise above previously perceived limitations, increases our engagement and makes the world more interesting.
David Kristan +3 more
doaj +1 more source
ABSTRACT Background Adult survivors of childhood acute lymphoblastic leukemia (ALL) are at risk of reduced exercise capacity, decreased physical activity levels, persistent fatigue, and neurocognitive deficits. The aim was to investigate exercise capacity and physical activity levels of adult survivors of childhood ALL and their associations with ...
Laura Jess +5 more
wiley +1 more source

