Results 31 to 40 of about 2,102,605 (294)

Recognizing Full-Body Exercise Execution Errors Using the Teslasuit

open access: yesSensors, 2021
Regular physical exercise is essential for overall health; however, it is also crucial to mitigate the probability of injuries due to incorrect exercise executions.
Polona Caserman   +2 more
doaj   +1 more source

What Is It Like to Be a Game?—Object Oriented Inquiry for Games Research, Design, and Evaluation

open access: yesFrontiers in Computer Science, 2020
Human-Computer Interaction (HCI) researchers more and more challenge the notion of technologies as objects and humans as subjects. This conceptualization has led to various approaches inquiring into object perspectives within HCI.
Katta Spiel   +4 more
doaj   +1 more source

Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style

open access: yesFrontiers in Psychology, 2021
In video games, identification with avatars—virtual entities or characters driven by human behavior—has been shown to serve many interpersonal and intraindividual functions (like social connection, self-expression, or identity exploration) but our ...
Mitchell G. H. Loewen   +4 more
doaj   +1 more source

On some approximately balanced combinatorial cooperative games [PDF]

open access: yes, 1993
A model of taxation for cooperativen-person games is introduced where proper coalitions Are taxed proportionally to their value. Games with non-empty core under taxation at rateɛ-balanced.
Faigle, Ulrich, Kern, Walter
core   +3 more sources

Editorial

open access: yesInternational Journal of Serious Games, 2023
Editorial of Vol. 10, No. 2.
Serious Games Society
doaj   +1 more source

Latent Class Analysis of Gameplay Metrics from Youth Playing Robot ChampionsTM: Relations of Class Membership to Persistence and Intensity

open access: yesInternational Journal of Serious Games
Purpose: Game metrics assessing in-game actions (e.g., keystrokes, challenges, and time on task) have become a staple component to understanding the attraction youth have towards a video game.
Lawrence Scheier   +3 more
doaj   +1 more source

Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations

open access: yesComputers, 2018
Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game.
Joseph Alexander Brown   +3 more
doaj   +1 more source

Acknowledgment to Reviewers of Games in 2019

open access: yesGames, 2020
The editorial team greatly appreciates the reviewers who have dedicated their considerable time and expertise to the journal’s rigorous editorial process over the past 12 months, regardless of whether the papers are finally published or not [...]
Games Editorial Office
doaj   +1 more source

PHYSICAL TRAINING OF BEGINNER TENNIS PLAYERS AT THE AGE OF 8-10 [PDF]

open access: yesBulletin of the Transilvania University of Braşov: Series IX Sciences of Human Kinetics, 2020
Every day, tennis becomes an increasingly physical sport due to the equipment and the technology used in their construction. The material from which tennis rackets are made, the strings and balls currently used, gives the game a much higher speed.
MOISESCU P.C., BUCĂTARU R.M.
doaj   +1 more source

Measuring Strategic Uncertainty in Coordination Games [PDF]

open access: yes, 2004
Lecture on the first SFB/TR 15 meeting, Gummersbach, July, 18 - 20, 2004This paper explores predictability of behavior in coordination games with multiple equilibria.
Andreas Lange   +29 more
core   +3 more sources

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