Results 61 to 70 of about 308 (93)
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2013
An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds. Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game's imaginary universe;
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An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds. Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game's imaginary universe;
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Abstracting Evidence: Documentary Process in the Service of Fictional Gameworlds
Game Stud., 2017http://gamestudies.org/1701/articles ...
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Handcrafted gameworlds: Space-time biases in mobile Minecraft play
New Media & Society, 2018In 2011, Mojang released Minecraft Pocket Edition ( PE), a mobile version of their popular Minecraft franchise for Android and iOS devices that allows the infinitely blocky sandbox worlds to be manipulated directly through touchscreen interfaces. While the virtual worlds created by Minecraft players have drawn attention of various researchers, the ...
Joel Schneier, Nicholas Taylor
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Gameworld Interfaces as Make-Believe
2016Make-believe is an important part of our engagement with many aspects of our lives and is often seen as central to our engagement with representational media. When playing video games, players must make sense of a range of information, and gameworlds include a selection of signs that either point to the game system, or to the fictional aspects of the ...
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Style, Consistency and Plausibility in the Fable Gameworld
2018Gameworlds are the expression of a complex cultural and textual interaction, in which the foundational structures of the videogame solicit investment and belief from the player. Style arbitrates this solicitation, causing all aspects of the gameworld to conform to a common aesthetic line.
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Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, 2006
This paper presents a study of the staging and implementation of death and the death penalty in a number of popular MMOG's and relates it to players' general experience of gameworlds. Both game mechanics, as well as writings and stories by designers and players are analysed and discussed.
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This paper presents a study of the staging and implementation of death and the death penalty in a number of popular MMOG's and relates it to players' general experience of gameworlds. Both game mechanics, as well as writings and stories by designers and players are analysed and discussed.
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Why Death Matters: Understanding Gameworld Experience.
This article presents a study of the staging and implementation of death and the death penalty in a number of popular MMOGs and relates it to players general experience of gameworlds. Game mechanics, writings and stories by designers and players, and the
Klastrup, Lisbeth
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GAME DEVELOPMENT TOOLS AND AI BASED ALGORITMS FOR CREATION OF GAMEWORLD
Journal of Innovations in Business and IndustryGame development is a complex and time-consuming process that requires the use of specialized tools and technologies to create immersive and engaging game worlds. Game world design theory involves creating a virtual environment that is immersive, engaging, and meaningful for players.
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