Planning, implementation, evaluation, and sustainment of digital health interventions for adolescent substance use prevention: a systematic review of influencing factors based on the RE-AIM framework. [PDF]
Fernández-León P +3 more
europepmc +1 more source
El uso de la Gamificación en el tercer sector : el caso del videojuego ‘Contra viento y marea’ de ACNUR [PDF]
Cartes-Barroso, Manuel J. (Coordinador) +4 more
core
Erratum: The effect of an educational intervention for university students on violence against the elderly using gamification: a non-randomized clinical trial. [PDF]
europepmc +1 more source
A Randomized Controlled Trial of an Enhanced Version of a Cognitive-Behavioral Video Game Intervention Aimed at Promoting Active Aging: Assessments of Perceived Health and Healthy Lifestyle Habits at Pre- and Post-Intervention. [PDF]
Cotardo T +8 more
europepmc +1 more source
Guía Docente de la Asignatura de Medicina Familiar y Comunitaria para ser incluida en los Planes de Estudios de las Facultades de Medicina Españolas. [PDF]
europepmc +1 more source
[Addressing the digital determinants of health: Main advantages and challenges of digital health]. [PDF]
Alarcón Belmonte I +5 more
europepmc +1 more source
Gamification and motivation in adolescents. Systematic review from Physical Education. [PDF]
Sal-de-Rellán A +2 more
europepmc +1 more source
Nursing care from the perspective of subcultural identities: a reflective essay. [PDF]
Gomes LC +8 more
europepmc +1 more source
Nursing students' perception: Escape Room use in teaching leadership skills. [PDF]
Rached CDA +5 more
europepmc +1 more source

