Results 271 to 280 of about 140,188 (287)
Some of the next articles are maybe not open access.

Gamification in Education: Why, Where, When, and How?—A Systematic Review

Games Cult., 2023
Defined as the utilization of game elements in nongame environments, gamification has been frequently used in education in recent years. The aim of the present study is to summarize the studies previously conducted on the use of gamification in education
Nilüfer Zeybek, Elif Saygı
semanticscholar   +1 more source

Gamification

WiSt - Wirtschaftswissenschaftliches Studium, 2015
Jessica Müller-Stewens   +3 more
  +9 more sources

Gamification

2017
Conférence prenant place dans le cadre d'un atelier dédié au co-design. L'objectif est d'exposer la notion de gamification dans un contexte de société où la culture vidéoludique devient de plus en plus influente que ce soit à travers de produits dérivés, alimentaires, textiles, mobilier, street art, immobilier...Une fois ces éléments de contexte posés,
Felix Raczkowski, Niklas Schrape
openaire   +3 more sources

GAMIFICATION IN EDUCATION

Российская наука: актуальные исследования и разработки. Сборник научных статейXIII Всероссийской научно-практической конференции. В 2-х частях. Часть 1, 2022
At heart, gamification is a powerful tool for catalyzing attention, focus and investment. What parent ever resisted gamifying the process of getting a group of kids to the car by announcing that it was a race?
Bulat Rafkatovich Minahvatov   +1 more
semanticscholar   +1 more source

Benefits of gamification in medical education

Clinical anatomy (New York, N.Y. Print), 2022
Medical education is changing at a fast pace. Students attend medical school with a high degree of technological literacy and a desire for a diverse educational experience.
Kandamaran Krishnamurthy   +10 more
semanticscholar   +1 more source

Exploring the impact of gamification on students' academic performance: A comprehensive meta-analysis of studies from the year 2008 to 2023

British Journal of Educational Technology
Gamification, characterized by the integration of game design elements into non‐game environments, has gained popularity in classrooms due to its potential for increased engagement and enjoyment compared to traditional lecture‐based teaching methods ...
Jiyuan Zeng   +3 more
semanticscholar   +1 more source

Gamification

International Journal of Narrative Therapy and Community Work, 2023
This paper documents ways of incorporating gamification using game design elements in a non game context into therapeutic conversations using narrative therapy principles to uncover skills and knowledges suppressed by dominant discourses.
Chinmayee Bhushan Prabhudesai   +4 more
openaire   +2 more sources

Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective

The international journal of information and learning technology, 2023
PurposeThe use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. However, there has been a lack of empirical evidence on whether and how gamification may be able to
P. Luarn, Chiao-Chieh Chen, Yu-Ping Chiu
semanticscholar   +1 more source

Gamification elements and their impacts on education: A review

Multidisciplinary Reviews
Gamification, the integration of game design elements in non-gaming contexts, has emerged as a popular strategy across various disciplines, particularly in education.
Mao Jun, Terry Lucas
semanticscholar   +1 more source

Gamification is not Working: Why?

Games Cult.
Gamification is a trending topic in the scientific community. It is the art of incorporating game elements and game design principles into non-game context.
John Dah   +5 more
semanticscholar   +1 more source

Home - About - Disclaimer - Privacy