Results 111 to 120 of about 334,298 (278)
Background and aims: Esports playing (i.e., competitive videogaming) is an ever-growing activity but has a variety of risks or harms associated with problematic consumption.
Harshdeep S. Mangat +6 more
doaj +1 more source
Adult Sex Ratio as a Demographic Feedback Linking Mating Systems, Parental Care, and Evolution
Breeding systems are some of the most diverse social behavior, and our team is investigation the evolutionary causes of this diversity. This review summarises our research carried out at the University of Bath. We argue that demographic components of wild populations, especially the adult sex ratio, plays a key role driving breeding system variation ...
Tamás Székely, Oscar G. Miranda
wiley +1 more source
There are higher rates of video game use and potentially gaming disorder among individuals with autism spectrum disorder (ASD). However, the association between subthreshold autistic-like traits (ALTs) and gaming behaviour remains relatively unexplored ...
Jake D. Slack +4 more
doaj +1 more source
Ethical issues surrounding e-gambling data collection [PDF]
Online gambling data collection is becoming a focus of interest for various stakeholders in the online gaming industry, since it is relevant for advertising, attracting new players, exploring new markets and trying out new products.
Griffiths, MD, Whitty, M
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Integrating Human Intestinal Organoids into FDA'S New Approach Methodologies for Drug Discovery
Illustration summarizes how human intestinal organoids (HIOs) are becoming transformative in preclinical research. Preclinical drug discovery pipelines often rely on animal models for ADMET studies, even though interspecies ADME gaps, poor external validity, and high attrition rates are common.
Debarun Patra +6 more
wiley +1 more source
The authors provide an overview of the literature on social capital, illustrate how nurses build social capital by using innovative technology for peer recognition, and introduce contribution-specific social capital as a novel concept. On the basis of this concept and the outcomes from previous research, recommendations are offered for initiatives to ...
Guney, Senem +2 more
openaire +3 more sources
Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk
Prolonged gaming time, along with increased impulsivity—a key element of poor self-regulation—has been identified as linked to gaming disorder. Despite existing studies in this field, the relationship between impulsivity and gaming time remains poorly ...
Paulina Daria Szyszka +5 more
doaj +1 more source
Gender differences in internet gaming among university students: a discriminant analysis
IntroductionResearch on gaming and gaming habits has predominantly focused on younger populations, particularly males. The main objective of this study was to analyze gender-based differences in gamer profiles, considering variables related to gaming ...
Júlia Gisbert-Pérez +6 more
doaj +1 more source
Sodium ion capacitor (SIC) is currently constrained by the low discharge capacity of commercial activated carbon as positive electrode material. This review provides a holistic summary of research efforts on alternative porous carbon materials for SIC. Image created by the authors with www.biorender.com.
Ademola Adeniji +2 more
wiley +1 more source
Adolescent Internet gambling: what do we actually know? [PDF]
To date, little research has been done on the relationship between adolescent children and online gambling, especially regarding the conditions in which they can access e-gaming sites or the regularity with which they play.
Griffiths, MD, Parke, J
core

