Results 111 to 120 of about 331,897 (280)
This study harnesses hydrodynamic flows to generate, confine and stimulate stem cell spheroids, enabling the large‐scale production of extracellular vesicles (EVs). This innovative method not only streamlines spheroid formation and subsequent EV release in a single, integrated process, but also ensures the generation of EVs with enhanced biological ...
Solène Lenoir +7 more
wiley +1 more source
Background and aims: Esports playing (i.e., competitive videogaming) is an ever-growing activity but has a variety of risks or harms associated with problematic consumption.
Harshdeep S. Mangat +6 more
doaj +1 more source
E-sports: Definition and social implications
The development of video games can be traced back to the 80s of the last century. The final phase of the gaming industry’s development brought with it another phenomenon — e-sport.
Marko Marelić, Dino Vukušić
doaj +1 more source
Understanding gaming floor influences on player behaviour [PDF]
Efforts to entice and retain player activity within a casino gaming environment require bringing to bear a range of sensory and physical influences. The challenge is to accomplish the operators’ objectives while at the same time ensuring any potential ...
Griffiths, MD
core
Dual genetic strategies for improving wheat processing quality by regulating purothionin accumulation to modulate gluten quantity and quality. The first strategy involves targeting signal peptide (SP) cleavage sites (e.g., through mutation) to indirectly reduce gluten content, thereby disrupting gluten network formation.
Yijie Liu +16 more
wiley +1 more source
The authors provide an overview of the literature on social capital, illustrate how nurses build social capital by using innovative technology for peer recognition, and introduce contribution-specific social capital as a novel concept. On the basis of this concept and the outcomes from previous research, recommendations are offered for initiatives to ...
Guney, Senem +2 more
openaire +3 more sources
Identifying disease‐causing genes in neurocognitive disorders remains challenging due to variants of uncertain significance. CLinNET employs dual‐branch neural networks integrating Reactome pathways and Gene Ontology terms to provide pathway‐level interpretability of genomic alterations.
Ivan Bakhshayeshi +5 more
wiley +1 more source
Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk
Prolonged gaming time, along with increased impulsivity—a key element of poor self-regulation—has been identified as linked to gaming disorder. Despite existing studies in this field, the relationship between impulsivity and gaming time remains poorly ...
Paulina Daria Szyszka +5 more
doaj +1 more source
There are higher rates of video game use and potentially gaming disorder among individuals with autism spectrum disorder (ASD). However, the association between subthreshold autistic-like traits (ALTs) and gaming behaviour remains relatively unexplored ...
Jake D. Slack +4 more
doaj +1 more source
Ethical issues surrounding e-gambling data collection [PDF]
Online gambling data collection is becoming a focus of interest for various stakeholders in the online gaming industry, since it is relevant for advertising, attracting new players, exploring new markets and trying out new products.
Griffiths, MD, Whitty, M
core

